loadout not showing up
here are the relevant sections of the script:
<data file="data\solar\solararch.ini" method="append">
<source>
[Solar
nickname = shipname
type = STATION
DA_archetype = ships\moddir\shipdir\ship.cmp
material_library = ships\moddir\shipdir\ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = jump, HpDockMountA, 50
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
</source>
</data>
<data file="data\solar\loadouts.ini" method="append">
<source>
nickname = ship_loadout_01
equip = infinite_power
equip = ge_s_scanner_02
equip = LargeBlue, HpRunningLight01
equip = LargeBlue, HpRunningLight02
equip = LargeBlue, HpRunningLight03
equip = LargeBlue, HpRunningLight04
equip = LargeBlue, HpRunningLight05
equip = LargeBlue, HpRunningLight06
equip = LargeBlue, HpRunningLight07
equip = LargeBlue, HpRunningLight08
equip = LargeBlue, HpRunningLight09
equip = LargeBlue, HpRunningLight10
equip = LargeBlue, HpRunningLight11
equip = LargeBlue, HpRunningLight12
equip = LargeBlue, HpRunningLight13
equip = LargeBlue, HpRunningLight14
equip = LargeBlue, HpRunningLight15
equip = LargeBlue, HpRunningLight16
equip = co_Small_station_turret01_mark02, HpTurret01
equip = co_Small_station_turret01_mark02, HpTurret02
equip = co_Small_station_turret01_mark02, HpTurret03
equip = co_Small_station_turret01_mark02, HpTurret04
equip = co_Small_station_turret01_mark02, HpTurret05
equip = co_Small_station_turret01_mark02, HpTurret06
equip = co_Small_station_turret01_mark02, HpTurret07
equip = co_Small_station_turret01_mark02, HpTurret08
equip = co_Small_station_turret01_mark02, HpTurret09
equip = co_Small_station_turret01_mark02, HpTurret10
equip = missile02_mark04, HpWeapon01
equip = missile02_mark04, HpWeapon02
cargo = missile02_mark04_ammo, 100
</source>
</data>
And since I'm just testing right now, from the Li01.ini file (replacing Norfolk SY):
[Object
nickname = li01_07
ids_name = 196772
pos = 47551, -50, 5517
rotate = 0, 40, 0
Archetype = shipname
ids_info = 65763
base = Li01_07_base
dock_with = Li01_07_base
voice = atc_leg_m01
space_costume = ge_male6_head, li_male_elite_body
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = ship_loadout_01
pilot = pilot_solar_hardest
Chris Bates
Modeler/scripter,
Stargate Ship Mod-TC