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Need a little help here.

The general place to discuss MOD''ing Freelancer!

Post Thu Mar 03, 2005 3:31 pm

Need a little help here.

Ok I got a little problem here.Now I know the answer might be in here somewhere,but I have yet to find it so I'm going to ask.First I want to know how to change the gun level for a ships hard point(as in turning a level 9 one into a 10)and second I want to know how I can change the power drain from the weapons on a ship(such as the ARCHANGEL and the DIAMONDBACK)so after like four shots from the big guns I don't have to sit there and get hit waiting for my energy to go back up..Oh and one more thing is how can I move a ship from one mod to another cuz there are some really cool ships that I would like to try out,but if I activate them along with certain game altering mods they screw up the main mod's affects.Now I know I'm not a newbie,but I just can't seem to find the info I need.Any help would be appreciated.

"It's not the great who are strong.It's the strong who are great."

Post Thu Mar 03, 2005 3:54 pm

Changing level of a hardpoint...Go into shiparch.ini, you'll need to decompress the .ini using a decoder or installing SDK before. Find the ship you want to edit, and look at the bottom of its entry, you'll see a line similar to this

hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05

Keep "hp_type =" the same. Copy the line, and paste it above the others (just for organization). Change the number to 10 (or whichever level you want the hardpoints to be) and type in HpWeapon## for however many guns there are on the ship, i.e., if there are 6 weapons you want at level 10, you'll need to add 6 of them, so it would look like this;

hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06

Also, you'll need an entry like that for every level of weapons you want on the ship. If you want all the guns to be level 1-10, you'll need it to look like this.


hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06


To change the energy drain of a weapon you'll need to access weapon_equip.ini. in the Gun section of the weapon, look for the line;

power_usage = #

Change the digit to whatever you want and save the file. There is no special equation for power usage, the number you enter is the amount of power it drains. That simple

Post Thu Mar 03, 2005 11:26 pm

Thank you very much for the info.Worked like a charm.Now thw only thing is that I used to have a full list of all the id's for everything from bases to weapons and ships,but I can't find it anywhere now.Do you know where I can find something like that list again?Also I still need to know how to transfer a ship from one mod to another.

"It's not the great who are strong.It's the strong who are great."

Post Fri Mar 04, 2005 1:31 am

Freelancer Misc. Database

That what you wanted?

Edited by - Illusion on 3/4/2005 1:31:47 AM

Post Fri Mar 04, 2005 5:32 pm

Exactly what I needed.Good looking out.

"It's not the great who are strong.It's the strong who are great."

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