Wed Feb 23, 2005 5:48 am by DwD
Ok, here's the mbase entry you asked for Mace. It's rather long because I already have the NPC's in the base and I can get rumors from them. I even have the ship vendor, the commodities vendor and the equipment vendor all working properly. BTW, I saw that I had the faction entry wrong in my encounter zone just as I made my last post. I've fixed it and the encounter area is now working, but I still cannot get jobs from the board. I have 5 or 6 of these zones around the system, not just the one. All are the same except for location. I did plan on adding more, but thought this enough to see if I had them working properly.
[MBase
nickname = Hi03_01_Base
local_faction = fc_c_grp
diff = 19
msg_id_prefix = gcs_refer_base_Hi03_01_Base
[MVendor
num_offers = 5, 7
[BaseFaction
faction = fc_c_grp
weight = 100
offers_missions = true
mission_type = DestroyMission, 28.478237, 53.365005, 100
npc = Hi0301_corsairs_001_m
npc = Hi0301_corsairs_002_m
npc = Hi0301_corsairs_003_m
npc = Hi0301_corsairs_004_f
npc = Hi0301_corsairs_005_f
[GF_NPC
nickname = Hi0301_corsairs_001_m
body = pl_male1_journeyman_body
head = pi_pirate1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221005
affiliation = fc_c_grp
voice = rvp140
misn = DestroyMission, 28.478237, 53.365005
room = bar
rumor = base_0_rank, mission_end, 2, 133240
rumor = base_0_rank, mission_end, 2, 133241
rumor = base_0_rank, mission_end, 2, 133242
rumor = base_0_rank, mission_end, 2, 133243
rumor = base_0_rank, mission_end, 2, 133245
rumor = base_0_rank, mission_end, 2, 133246
rumor = base_0_rank, mission_end, 2, 133247
rumor = base_0_rank, mission_end, 2, 133248
rumor = base_0_rank, mission_end, 3, 134316
[GF_NPC
nickname = Hi0301_corsairs_002_m
body = pl_male1_journeyman_body
head = ge_male6_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221006
affiliation = fc_c_grp
voice = rvp106
misn = DestroyMission, 28.478237, 53.365005
room = bar
rumor = base_0_rank, mission_end, 2, 133240
rumor = base_0_rank, mission_end, 2, 133241
rumor = base_0_rank, mission_end, 2, 133242
rumor = base_0_rank, mission_end, 2, 133243
rumor = base_0_rank, mission_end, 2, 133245
rumor = base_0_rank, mission_end, 2, 133246
rumor = base_0_rank, mission_end, 2, 133247
rumor = base_0_rank, mission_end, 2, 133248
rumor = base_0_rank, mission_end, 3, 134320
accessory = prop_neuralnet_F_right
[GF_NPC
nickname = Hi0301_corsairs_003_m
body = pl_male1_journeyman_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221007
affiliation = fc_c_grp
voice = rvp106
misn = DestroyMission, 28.478237, 53.365005
room = bar
rumor = base_0_rank, mission_end, 2, 133240
rumor = base_0_rank, mission_end, 2, 133241
rumor = base_0_rank, mission_end, 2, 133242
rumor = base_0_rank, mission_end, 2, 133243
rumor = base_0_rank, mission_end, 2, 133245
rumor = base_0_rank, mission_end, 2, 133246
rumor = base_0_rank, mission_end, 2, 133247
rumor = base_0_rank, mission_end, 2, 133248
rumor = base_0_rank, mission_end, 3, 134316
[GF_NPC
nickname = Hi0301_corsairs_004_f
body = pl_female1_journeyman_body
head = pl_female2_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 221008
affiliation = fc_c_grp
voice = rvp546
misn = DestroyMission, 28.478237, 53.365005
room = bar
rumor = base_0_rank, mission_end, 3, 133249
rumor = base_0_rank, mission_end, 3, 133250
rumor = base_0_rank, mission_end, 3, 133251
rumor = base_0_rank, mission_end, 3, 133252
rumor = base_0_rank, mission_end, 3, 133253
rumor = base_0_rank, mission_end, 3, 133254
rumor = base_0_rank, mission_end, 3, 134320
accessory = prop_neuralnet_F
[GF_NPC
nickname = Hi0301_corsairs_005_f
body = pl_female1_journeyman_body
head = rh_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 221009
affiliation = fc_c_grp
voice = rvp501
misn = DestroyMission, 28.478237, 53.365005
room = bar
rumor = base_0_rank, mission_end, 3, 133249
rumor = base_0_rank, mission_end, 3, 133250
rumor = base_0_rank, mission_end, 3, 133251
rumor = base_0_rank, mission_end, 3, 133252
rumor = base_0_rank, mission_end, 3, 133253
rumor = base_0_rank, mission_end, 3, 133254
rumor = base_0_rank, mission_end, 3, 134316
[GF_NPC
nickname = Hi0301_fix_bartender
body = pl_male1_journeyman_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245147
affiliation = fc_c_grp
voice = rvp106
bribe = fc_c_grp, 10000, 16101
rumor = base_0_rank, mission_end, 2, 133240
rumor = base_0_rank, mission_end, 2, 133241
rumor = base_0_rank, mission_end, 2, 133242
rumor = base_0_rank, mission_end, 2, 133243
rumor = base_0_rank, mission_end, 2, 133245
rumor = base_0_rank, mission_end, 2, 133246
rumor = base_0_rank, mission_end, 2, 133247
rumor = base_0_rank, mission_end, 2, 133248
[GF_NPC
nickname = Hi0301_fix_ship
body = pl_male1_journeyman_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245148
affiliation = fc_c_grp
voice = rvp106
[GF_NPC
nickname = Hi0301_fix_trader
body = pl_male1_journeyman_body
head = sh_male4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245149
affiliation = fc_c_grp
voice = rvp101
[GF_NPC
nickname = Hi0301_fix_weaponsdealer
body = pl_male1_journeyman_body
head = pl_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245150
affiliation = fc_c_grp
voice = rvp101
[MRoom
nickname = bar
character_density = 5
fixture = Hi0301_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MRoom
nickname = trader
character_density = 2
fixture = Hi0301_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom
nickname = ShipDealer
character_density = 2
fixture = Hi0301_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MRoom
nickname = Equipment
character_density = 2
fixture = Hi0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
Edited by - DwD on 2/23/2005 5:51:55 AM