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Server Side Mod

The general place to discuss MOD''ing Freelancer!

Post Tue Feb 15, 2005 10:27 am

Server Side Mod

Hi everyone!

Can someone post here what changes you can do by activating a server side mod only?
Like can you make a new base? or anything?

Post Tue Feb 15, 2005 2:27 pm

No new baese, systems, jumpholes or jumpgates, ships, weapons, shields or any other kind of equipment.

Some of what can be done server side only:
Change NPC ships loadouts
Add encounters (Capital ships, Nomads, any other factions to any system)
Change the payouts amounts on missions
Change the NPC shields to regenerate
Change starting location, money, costume, ship, reputation


I know there are some things I am forgetting but this should give you an idea as to what can and can't be done server side. I also know there is a thread in here someware that goes much deaper into this search for it and see what is has to say

Post Wed Feb 16, 2005 8:13 am

Thanks!
Well I am intersting in adding a new commoditie and change the place that some ships can be bought? (server side only)

Post Wed Feb 16, 2005 7:45 pm

New commodities I am pretty comfortable saying no, not a server side MOD, I know it needs a client side MOD if you try and add and costume icons for these new commodities.

Ship markets, I have not tried that but am thinking a no there are well.

Post Wed Feb 16, 2005 8:30 pm

YOu can change the location of the ship using an .ini file (i think) and it would be server side mod...I think there is a tutorial for it in the tutorial section i'll check and post back l8er



*edit* well I couldn't find anything but this link FreeLancer editing forum might help you in the future:



Edited by - FLFreeLancerCpt on 2/16/2005 8:35:12 PM

Edited by - FLFreeLancerCpt on 2/16/2005 8:35:43 PM

Edited by - FLFreeLancerCpt on 2/16/2005 8:36:53 PM

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