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Factions Ships issue....

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Post Thu Feb 10, 2005 12:30 pm

Factions Ships issue....

This is probobly a simple fix but i am at a loss for what the problem is. I have given 3 pirate factions cap ships. (copied the li deadnought, br battleship and rh battleship entries and changed the nicknames to match the factions) IE...

ex:1
original:
nickname = li_dreadnought
changed name:
nickname = li_dreadnought_lr

now, after making some custome weps that worked fine, and copying the loadout from the corrsponding file, i changed the weps of all the loadouts in question with the working custom weps. Then did the npc_ships thing, faction_prop..etc..etc..

now for some reason they won't show up! If i changed the class to lets say..transport in the shiparch and npcships, the battleships appear as transports but WON'T fire their weps. If i revert them back to the typical "cruiser" class or "capital" class and follow the procedure for cap ship encounters, the ships refuse to make an appearance. However the house factions (IE liberty, Bretonia..etc..etc) will appear as normal capship spawns.

My issue is this...the 3 factions i gave the capships to are...Outcasts, Liberty Rouges and the Xenos. They will not appear whatsoever. But like i said i change the class and make em transports or even freighters the bastards show up but won't shoot at anyone...

Help!

ps. i have done MANY cap ship encounters i nthe past without incident...so is it a oversight or possibly glitch in the game...or what?

"To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

Edited by - Dark_Shadow2004 on 2/10/2005 1:19:18 PM

Post Thu Feb 17, 2005 3:55 pm

Hi Dark, could you post up some entries from npcships, factonprops and shiparch? I might see something in it that might have been missed.

Post Fri Feb 18, 2005 11:27 am

Ok here are the entries....

System....

[Zone
nickname = Zone_BW11_pop_ambient_02
pos = 36408, 0, -16061
rotate = 0, 0, 0
shape = SPHERE
size = 9003
sort = 51
toughness = 19
density = 30
repop_time = 25
max_battle_size = 10
damage = 0
spacedust = dust
spacedust_maxparticles = 0
interference = 0.000000
pop_type = fc_ou_grp, single_base_unlaw
relief_time = 35
population_additive = True
faction_weight = fc_ou_grp, 1
faction_weight = fc_sc_grp, 1
faction_weight = fc_x_grp, 1
density_restriction = 4, lawfuls
encounter = area_scout, 19, 0.300000
faction = fc_ou_grp, 0.500000
faction = fc_sc_grp, 0.500000
[EncounterParameters
nickname = capitalships_Pirate
filename = missions\encounters\capitalships_Pirate.ini
encounter = capitalships_Pirate, 19, 0.700000
faction = fc_x_grp, 1.000000


faction Prop...

[FactionProps
affiliation = fc_x_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_fc_x
jump_preference = jumphole
npc_ship = fc_x_ge_fighter_d1-2
npc_ship = fc_x_ge_fighter_d3
npc_ship = fc_x_ge_fighter2_d4-7
npc_ship = fc_x_ge_fighter4_d8
npc_ship = fc_x_ge_fighter4_d9
npc_ship = fc_x_ge_fighter4_d10
npc_ship = fc_x_ge_fighter4_d11-19
npc_ship = fc_x_bship_d19
npc_ship = fc_x_cruiser_d19
voice = pilot_f_ill_m01
voice = pilot_f_ill_m02
mc_costume = mc_fc
space_costume = pi_pirate2_head, pi_pirate5_body, comm_ge_generic1
space_costume = pi_pirate4_head, pi_pirate5_body, comm_pi_pirate
space_costume = sh_male4_head, pi_pirate5_body, comm_ge_generic1
space_costume = ge_male2_head, pi_pirate5_body, comm_pi_pirate
space_costume = ge_male4_head, pi_pirate5_body, comm_ge_generic1
space_costume = ge_male1_head, pi_pirate5_body, comm_pi_pirate
firstname_male = 226608, 226741
lastname = 227008, 227307
rank_desig = 197101, 197102, 197103, 5, 8
formation_desig = 197808, 197820
scan_for_cargo = commodity_diamonds, 1
scan_for_cargo = commodity_food, 0
scan_for_cargo = commodity_gold, 1
scan_for_cargo = commodity_H_fuel, 0
scan_for_cargo = commodity_mox_fuel, 2
scan_for_cargo = commodity_oxygen, 0
scan_for_cargo = commodity_pharm, 0
scan_for_cargo = commodity_sidearms, 2
scan_for_cargo = commodity_water, 0
scan_announce = false
scan_chance = 0.300000
formation = fighters, fighter_pirate
formation = freighters, freighter_basic
formation = freighters2, freighter2_basic
formation = cruisers, cruiser_wall
formation = battleships, battleship_wall

Npcships.....

[NPCShipArch
nickname = fc_x_bship_d19
loadout = x_bship_01
level = d19
ship_archetype = rh_battleship
state_graph = CRUISER
pilot = battleship_default
npc_class = unlawful, class_battleship, d1, d2, d3, d4, d5, d6, d7 d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19


[NPCShipArch
nickname = fc_x_cruiser_d19
loadout = x_cruiser_01
level = d19
ship_archetype = rh_cruiser
state_graph = CRUISER
pilot = cruiser_default
npc_class = unlawful, class_destroyer, d1, d2, d3, d4, d5, d6, d7 d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19


anything wrong?

"To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

Post Fri Feb 18, 2005 11:40 am

This might be a typo but i'll check anyway.

Ok, Here:

[Zone
nickname = Zone_BW11_pop_ambient_02
pos = 36408, 0, -16061
rotate = 0, 0, 0
shape = SPHERE
size = 9003
sort = 51
toughness = 19
density = 30
repop_time = 25
max_battle_size = 10
damage = 0
spacedust = dust
spacedust_maxparticles = 0
interference = 0.000000
pop_type = fc_ou_grp, single_base_unlaw
relief_time = 35
population_additive = True
faction_weight = fc_ou_grp, 1
faction_weight = fc_sc_grp, 1
faction_weight = fc_x_grp, 1
density_restriction = 4, lawfuls
encounter = area_scout, 19, 0.300000
faction = fc_ou_grp, 0.500000
faction = fc_sc_grp, 0.500000
[EncounterParameters
nickname = capitalships_Pirate
filename = missions\encounters\capitalships_Pirate.ini
encounter = capitalships_Pirate, 19, 0.700000
faction = fc_x_grp, 1.000000


You seem to have your Encounter Parameter in the middle of the zone. It should read:

encounter = area_scout, 19, 0.300000
faction = fc_ou_grp, 0.500000
faction = fc_sc_grp, 0.500000
encounter = capitalships_Pirate, 19, 0.7000000
faction = fc_x_grp, 1.000000


And at the top of the file, this:

[EncounterParameters
nickname = capitalships_Pirate
filename = missions\encounters\capitalships_Pirate.ini

As I say, it could be the way you set it out but if not then you'll need to fiddle with it.

Hope that helps



Edited by - Devineman on 2/18/2005 11:50:27 AM

Post Fri Feb 18, 2005 3:22 pm

Sorry Dark, could you also post the custom encounter that you have made the capships_pirate one.

Edited by - M-A-C-E_166 on 2/18/2005 3:24:28 PM

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