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Hopefully the right place to ask this question

The general place to discuss MOD''ing Freelancer!

Post Mon Feb 07, 2005 5:34 pm

Hopefully the right place to ask this question

Hi all,

My husband and I are working on setting up a new RP server, and as most of you probably know, the hardest part, if you want it to be unique, is getting a programmer to make a mod for you. Well, we succeeded, but there are some things we have seen in other servers that we really like. some of these things I have found in searching throughout the editing forum and the tutorial areas. However, some I have either missed, or just flat didnt find. So, I come to the experts and see if they can show me the proverbial light, so that I may provide the info to my programmer.

Some of the things we are looking for are the following:

Rotating planets
Player Character looting (players drp lcargo other then guns when killed)
Player unique items (for use in capture, and ransoming of player characters)
bouncing astroids (smaller astroids that are fixed bounce when hit)

I believe I found the rest, but if there are more I'll add to the list.

I'm not sure that all of these things can be done. some I have seen, others (like the player specicific items) I have not. However I figure that if these things can be done, this is the place to find out how.

Anyway, thank you in advance for any and all advice you can give.

The_Dragon

Post Mon Feb 07, 2005 5:48 pm

-Rotating planets :

In your system.ini file (Can be anything, ex : li01.ini is New York), search for the planet entry ([object entry with a planet in "archetype =" and add the line "spin = #X, #Y, #Z" where each # is set as wished.

EDIT : Remember this WILL need of a Client Side mod, meaning people will have to download something to get on your server. Or they would most likely crash their game and/or the server.

-Loot mod : Click here

EDIT : This mod doesn't need of client mod, it will work server sided. Remember that it adds lots of lag most of the time.

-Bouncing asteroids :
They are already in, simply look for them

-Player unique items : I don't really understand. Do you mean like the player's costume? Like seen in bar?

Edited by - FriendlyFire on 2/7/2005 5:53:27 PM

Post Mon Feb 07, 2005 7:32 pm

Player unique items. Basically items that are automatically assigned to a player.. like Gonzos Bongos, or Cinderellas glass slippers, that can be picked up by other players and used to ransom the player the item is assigned to.

Example.

Caesar is a player. When Caesar logs in the first time he is assigned a golden laurel crown which he has on his person at all times in game. When hes not in game, the crown is not anywhere to be found, but when hes in game it is. Now another player, Brutus, finds Caesar flying around with a hold full of gold. He takes out Caesar and tractors in the gold AND the crown. in effect he has captured Caesar. Now lets say Octavian has a bounty out on Caesar. Brutus can turn the crown over to Octavian in exchange for the bounty, or if there is no bounty on Caesar, Brutus can either transfer the crown to another player, if he cant land on planet Rome, or land on planet Rome and ransom Caesar (basically his crown) back to his family on Rome for a set price, much like selling a comodity on that planet. Once the crown is ransomed it goes back to Caesar and he once again can be ransomed or whatever.

Like I said, I'm betting this cant be done.. but imagine if it could, what the ramifications in RP could be.

The only other thing I can think of is pirates, player and NPC's, always drop unlawful pilots, and lawful players and NPC's always drop a lawful pilot, but it would be difficult to tell if it was Caesar that was picked up, or another lawful person.

Post Mon Feb 07, 2005 11:28 pm

Well, you could do unique items by making them a piece of Equipment or a Good, and then using the IONCross Server Operator to assign these items to a character that "rated" a unique item. These items would have to have their properties set up so that they were indestructable and lootable, and if I recall correctly, there is a variable somewhere in the game that determines the percentage of a ship's surviving items that are spawned as loot upon death.

If you made that 100%, then that item would always be floating around the dead character's location, to be picked up if somebody so desired.

If they didn't pick it up, though, then the item would be lost- the server would erase it, although like any item it'd remain in the list- items are really just a collection of INI entries after all. So I suppose that could create interesting situations where players' unique items would be gone, and to regain them they'd have to do a quest or something.

But what if somebody took the item and then claimed not to have it? Or deliberately tractored it in, and then transferred to another player? If the uniques had any use beyond just being frou-frou accessories, then you'd end up with mulitiples. Which could be a very bad thing, if the items were the equivalent of a Sword of Sharpness +4, if you follow my (rather nerdy) drift

And, of course, you'd have to have more unique items than players, so you'd have to build a lot of them. Giving them names, etc., wouldn't be terribly difficult- you could just write an XML script that would assign them names and descriptions. But you wouldn't be able to do things like give them names like, "Bob's White Tennis Shoe", unless you made every player update their copy of the mod every week or three... which would scare off all but the most determined folks, I think. So I'd keep them suitably generic.

Post Tue Feb 08, 2005 4:28 am

I have written a tutorial on how to make totally dynamic bouncing asteroids (none are fixed anymore), however, that would require a lot of editing if you wanted to do this for the entire universe, and it would definitely be a mod all clients would have to download and install.

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