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mod ideas

The general place to discuss MOD''ing Freelancer!

Post Sat Feb 05, 2005 7:14 pm

mod ideas

hi ppl
ive seen the lack of general mods on tlr latley so i thought that i'll make another one i already have a good idea for one (confidential) but what do YOU want in a mod that dosnt involve meshes

Edited by - vamp679 on 2/5/2005 11:18:32 PM

Post Mon Feb 07, 2005 3:13 am

Since you did such a good job on the Nomad Encounter Script
any chance of something that increases the encounters of all types of ships?

System Add-ons MOD's are very popular.
Everyone likes to explore new systems.
I know systems are hard to do as far as filling the system with activity.
Path files are not the easiest thing to learn how to make...

Oh! and the lack of may be because people think just because a mod or mod idea
has been done before that it is a rip off if you do it again...
That's not true in my opinion...
There are so many things you can modify in Freelancer I don't see how any two
MOD's could be the same.

Post Mon Feb 07, 2005 10:42 am

I do not know the level of scripting that this game allows, I know Independence War 2: EOC had quite a bit of scripting available to mod designers... but

it would be nice to have a non-suicidal AI addon.. For example, all those missions where you go to kill or bring in some criminal, they should not attack you till they die, they should attempt to run once their lifebar is to a certain point. Perhapse this behavior could be varied according to faction, someone from Navy would be likely to die for the cause, but a Rogue, or any other type of a pirate should run when his life is in danger, you know?

This would mean that speed is of importance when killing them, cause they will try to go into cruise, and run off, it would also give more strategical use to cruise disruptors, and would just make the game more interesting. Now there can be a way to fail a mission even if you can outgun them...

If you could write that, would be nice. And if it works with other mega mods, like Evolutions 1.28, would be even nicer Perhapse that would require same file modification, which would require different "flavors" of a mod, by including the prior-moded(by a mega mod) contect, and then the final addon to it, and activating this AI mod after the main mod.. but I think it would make the game much more real, and much more fun, and therefore be worth it

Edited by - RMSe17 on 2/7/2005 10:45:22 AM

Post Mon Feb 07, 2005 10:48 am

Well, running works for random encounters, but not for missions.

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