Faction problem - can''t find the answer
I looked through the forums for a tutorial on adding a new faction, so I could retrace my steps and see if there was anything i missed. However, all I found was one small post by Chips which doesn't state much detail about adding new factions.
So - I will post the faction coding I have done here and if anyone can tell me what's wrong, or anything I have missed, It'd be greatly appreciated.
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First, faction_prop.ini:
/\/\/\/\/\/\/\/\/\/
[FactionProps
affiliation = ch_ad_grp
legality = lawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_li_n
jump_preference = jumpgate
npc_ship = ge_fighter6
npc_ship = bw_elite2
npc_ship = co_elite2
npc_ship = or_elite_msn1
npc_ship = ge_prison
npc_ship = ge_liner
npc_ship = or_osiris
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_li
;space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2 <------This is commented out because there are no bases with this faction on yet
firstname_male = 226608, 226741
firstname_female = 458757, 226952
lastname = 227008, 227307, 458758
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 196976
large_ship_names = 202608, 202647, 458759
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.500000
formation = fighters, fighter_li_n
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
I havn't set any encounters with them yet, so I probably wouldn't know what Is working and whats not, but I thought it should still work without any encounters...Anyway, Initialworld.ini:
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
[GROUP
nickname = ch_ad_grp
ids_name = 458753
ids_info = 458754
ids_short_name = 458755
rep = 0.91, li_n_grp
rep = 0.91, li_lsf_grp
rep = 0.91, li_p_grp
rep = 0.91, br_n_grp
rep = 0.91, br_p_grp
rep = 0.91, ku_n_grp
rep = 0.91, ku_p_grp
rep = 0.91, rh_n_grp
rep = 0.91, rh_p_grp
rep = 0.91, co_alg_grp
rep = 0.91, co_be_grp
rep = 0.91, br_m_grp
rep = 0.91, co_nws_grp
rep = 0.91, co_hsp_grp
rep = 0.91, co_ic_grp
rep = 0.91, co_khc_grp
rep = 0.91, co_kt_grp
rep = 0.91, rh_m_grp
rep = 0.91, co_me_grp
rep = 0.91, co_ni_grp
rep = 0.91, co_os_grp
rep = 0.91, co_rs_grp
rep = 0.91, co_shi_grp
rep = 0.91, co_ss_grp
rep = 0.91, co_ti_grp
rep = 0.91, co_vr_grp
rep = 0.91, fc_bd_grp
rep = 0.91, fc_b_grp
rep = 0.91, fc_c_grp
rep = 0.91, fc_fa_grp
rep = 0.91, fc_g_grp
rep = 0.91, fc_gc_grp
rep = 0.91, fc_h_grp
rep = 0.91, fc_j_grp
rep = 0.91, fc_lh_grp
rep = 0.91, fc_lr_grp
rep = 0.91, fc_lwb_grp
rep = 0.91, fc_m_grp
rep = 0.91, fc_ou_grp
rep = 0.91, fc_rh_grp
rep = 0.91, fc_or_grp
rep = 0.91, fc_u_grp
rep = 0.91, fc_x_grp
rep = 0.91, gd_gm_grp
rep = 0.91, fc_uk_grp
rep = 0.91, fc_n_grp
rep = 0.91, fc_ln_grp
rep = 0.91, fc_kn_grp
rep = 0.91, fc_rn_grp
rep = 0.91, fc_ouk_grp
rep = 0.91, fc_q_grp
rep = 0.91, fc_f_grp
rep = 0.91, gd_im_grp
rep = 0.91, gd_z_grp
rep = 0.91, gd_bh_grp
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
The group are meant to be the 'admin; NPC group, so their friendly to all, I've also added a:
rep = 0.91, ch_ad_grp
onto the bottom of every existing factions rep list.
And as I said, everythings fine until I undock from the starting base, where I get a crash to desktop...Any help please?
L.D
EDIT: Spelling
EDIT 2: I will later remove the contraband scanning bit - I copied the basic entry from the liberty navy one. Do i remove just the scan_for_cargo bit or all the scan_for_cargo, scan_announce and scan_chance?
Edited by - Lethal Dosage on 1/31/2005 10:31:33 AM
Edited by - Lethal Dosage on 1/31/2005 10:37:42 AM