This has been answered several times (by me)... but here it is again:
1. To resize a stock FL ship using FLModel Tool without it suffering from parts "falling off"... is currently impossible. This is because each sub-part has its own origin, and FLModel Tool just shrinks each VMESH individually, instead of looking for sub-parts and shrinking them around the first VMESH's origin. Anton will probably fix this in the future, but bugging him about it every day won't help much- it took him awhile to get FLModel Tool working as well as it currently does.
2. You can get around this by exporting the model via MS3D... deleting all but the lowest LOD (i.e., the most detailed version), and then exporting the CMP. This isn't something that's fun, and if you're wanting to do it with a bunch of FL's ships (like Mephistopheles)... you'd better be prepared for a month of solid grind. Even if you're just doing one ship... if you're still a newbie when it comes to ship modeling, this will probably prove more than you can bite off, let alone chew.
So, if you're a reasonably experienced modder and modeler, and you understand the CMP structure well enough to recover the highest LOD and the properly export it... you're going to be fine. If you're new to FL ship modeling... I really suggest you try something less hair-raising first
Edited by - Argh on 1/27/2005 12:38:22 PM