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Passage and Encounter Problem

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Post Tue Jan 18, 2005 11:03 am

Passage and Encounter Problem

I am trying to make a passage to a base. However while the mines stay out of the passage, the encounters and badland asteroids don't. It makes travelling throught it hard, which is stupid since I want the passage to be flown through in cruise.

Code:

[Zone
nickname = Zone_Li01_order
pos = -64378, 0, 77790
shape = SPHERE
size = 2000
visit = 0
sort = 4
toughness = 19
density = 30
repop_time = 0
max_battle_size = 10
pop_type = Background
relief_time = 0
faction_weight = fc_or_grp, 10
encounter = area_order, 19, 1.000000
faction = fc_or_grp, 1.000000

[zone
nickname = ZONE_Li01_vignette_order_exclusion
pos = -62378, 0, 75790
shape = SPHERE
size = 2500
property_flags = 131072
visit = 0
sort = 99.500000

[Zone
nickname = Zone_order_mines
pos = -52575, 0, 65451
shape = SPHERE
size = 18777
property_flags = 4128
Music = zone_field_mine
visit = 32
sort = 99

[Zone
nickname = Zone_Li01_01_lane_access
pos = -49624, 0, 51234
rotate = 0, 150, 0
shape = BOX
size = 1000, 1000, 55031
property_flags = 131072
sort = 99

------------------------

Thanks.

Post Tue Jan 18, 2005 7:28 pm

You have to add the exclusion zone name to the field ini file to prevent asteroids from spawning in it.

Post Tue Jan 18, 2005 11:46 pm

So I just put Zone_Li01_01_lane_access in the list of exclusion zones on the field? ok thanks.

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