Mon Jan 17, 2005 9:07 pm by Cupp@
Think i'm talkin to myself here lol, anyways, if someone does read this, I dunno what I have done wrong, I have followed Drizzt's tutorial to the letter several times, it never works.
Problem 1: Invisible ship both on base and in space.
Problem 2: Only hardpoints operational are the engines, running lights and contrails. No weapon mounts, no shield, no thruster, no tractor ( i don't think - hard to test without havin guns).
Problem 3: Ship either flys upside down, or sideways depending on which attempt it is. For info's sake here is the shiparch entry ..
[Ship
ids_name = 261796
ids_info = 458757
ids_info1 = 458758
ids_info2 = 458759
ids_info3 = 458760
ship_class = 1
nickname = starbuck1
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 9999, 9999
type = FIGHTER
DA_archetype = SHIPS\PIRATE\STARBUCKS\starbuck1.cmp
material_library = DATA\SHIPS\PIRATE\STARBUCKS\starbuck1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 50
shield_battery_limit = 50
mass = 100.000000
hold_size = 130
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 35
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10600
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = starbuck1_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup
obj = Li_star_wing_lod1
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 267
root_health_proxy = true
[CollisionGroup
obj = Li_port_wing_lod1
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 267
root_health_proxy = true
[CollisionGroup
obj = li_Spoiler_lod1
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Spoiler
hit_pts = 400
root_health_proxy = true
[Simple
nickname = li_elite_dmg_star_wing_cap
DA_archetype = ships\pirate\starbucks\starbuck1_dmg_starboardwing.3db
material_library = ships\pirate\starbucks\starbuck1.mat
mass = 5.000000
LODranges = 0, 100, 1300
[Simple
nickname = li_elite_dmg_port_wing_cap
DA_archetype = ships\pirate\starbucks\starbuck1_dmg_portwing.3db
material_library = ships\pirate\starbucks\starbuck1.mat
mass = 5.000000
LODranges = 0, 100, 1300
[Simple
nickname = li_elite_dmg_Spoiler_cap
DA_archetype = ships\pirate\starbucks\starbuck1_dmg_spoiler.3db
material_library = ships\pirate\starbucks\starbuck1.mat
mass = 5.000000
LODranges = 0, 100, 700
[Simple
nickname = li_elite2_dmg_Spoiler_cap
DA_archetype = ships\pirate\starbucks\starbuck1_dmg_spoiler.3db
material_library = ships\pirate\starbucks\starbuck1.mat
mass = 5.000000
LODranges = 0, 100, 1300
[Simple
nickname = li_elite_dmg_Engine01_cap
DA_archetype = ships\pirate\starbucks\starbuck1_dmg_engine01.3db
material_library = ships\pirate\starbucks\starbuck1.mat
mass = 5.000000
LODranges = 0, 100, 1300
[Simple
nickname = li_elite_dmg_Engine02_cap
DA_archetype = ships\pirate\starbucks\starbuck1_dmg_engine02.3db
material_library = ships\pirate\starbucks\starbuck1.mat
mass = 5.000000
LODranges = 0, 100, 1300
There's a good Microsoft, c'mon, u can do it.. FL2 c'mon... good boy! w00f!