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Mod Problem (!!crash!!)

The general place to discuss MOD''ing Freelancer!

Post Sun Jan 09, 2005 8:34 am

Mod Problem (!!crash!!)

I am working on a big mod (added 9 Systems, 5 Ships, some Weapons, a new faction and the TCS Vesuvius as a dockable Base. But when I testet it somewhen the game crashes at startup. It didn´t crach before adding the new faction so i deleted it. But somehow it continued craching. I had to reinstall FL to solve the Problem.
Another thing. When I ceated the infocards they didn´t show up anymore when I load them again later.

Post Sun Jan 09, 2005 1:22 pm

well for your first problem i take it you deleted your save games?

for the second problem how where you using ids? was it using the empty dll file or using xml?

Post Tue Jan 11, 2005 8:38 am

For the first one: I don´t know.
For the second one: I used FLED-ids.

Post Wed Jan 12, 2005 12:21 am

Well as mentioned, delete the save games through Mod Manager or by hand. These are in my documents/my games/freelancer/accts/. Be aware that you will lose ALL of your saves.
Apart from that, if you are crashing before the intro screen, they could be a load of different reasons. I found my most common cause was xml script errors, so you might want to check them.
On the DLL issue, there isn't an awful lot I can say. Check you can see it in ids, if not goto freelancer.ini and make sure you added it in. If you can see it in ids, then im lost

Post Thu Jan 13, 2005 4:41 am

1. There´s no script in my mod folder.
2. I moved all my savegames into the Eigene Dateien "folder"
3. I don´t know about dll files.

Post Thu Jan 13, 2005 9:42 am

If you read the thread in the new modders forum, then you would have found out how to delete save games and more.

For the rest - I would suggest that you have simply made errors in coding your new faction - its fairly advanced and detailed for a new modder - and crash rich too.

We cannot fix it for you, you will have to pour over the code, and see if you can spot mistakes. I would strongly suggest getting more experience in general, so that you know your way around the ini files, and can spot what may be errors without actually needing to know what the entry is about........

Post Thu Jan 13, 2005 2:12 pm

it funny when i look back to when i started....i coulden't even get a ship into fl....

but any way my first faction diden't work, i tryed for ages....and nothing and it just clicked......try haveing a break from a problem for a while, it helps me

Post Sun Jan 23, 2005 9:02 am

I found out why my mod allways crashed. My new weapons were the reason.
I copied file for file from my mo folder into FL and started Fl after each file.
when I copied weapon_equip and weapon_good, FL crashed. :-D

Post Mon Feb 07, 2005 4:23 am

A new problem turned up. After I deleted my new weapons the mod worked.
But when I added a ship from another mod for a test it crashed. I removed the ship but it continues crashing. I had to reinstall FL before it works again.

Post Mon Feb 07, 2005 9:39 am

Stefan, it could be save games (always delete them out of habit) or missing files etc too. FLScan by Accshot is a good tool for a QUICK and SIMPLE look at your files. It won't spot errors like mismatched ids numbers between weapon goods/equip files - or bad values in your gun - but it will spot the most COMMON errors - like nicknames, missing items, incorrectly referrenced etc. Its a damned good tool

Post Fri Mar 04, 2005 9:08 am

New problem:
The infocards for my new ships don´t show up. I put them into the empty.dll
and changed the shiparch.ini but there are still the old names and infocards in
the game.

Post Fri Mar 04, 2005 7:22 pm

Make sure you referenced your DLL in Freelancer.ini
Make sure you changed the IDS Name entries, if possible, look them up with FLed-IDS to check that they are correct.

Err..there will be more but I can't think at the moment (its 3.21am )

Hope that helps

Post Tue Mar 08, 2005 3:55 am

All dll-file names are applied and correctly filled in.

Post Tue Mar 08, 2005 5:33 am

First things first (suprisingly ), when modding, you really should make a backup before you add anything new, when things like this happen, its easy. As Chips (I think) said, its easier to find a bug after adding one thing than after adding three things.
Ok, now read this crash tutorial

Check your NewCharacter.ini and MPNewCharacter.fl aswell as your universe.ini. They are buggers for a startup crash, in fact, probably the best thing you can do is to use possibly the greatest program ever invented, anywhere, ever, in FLIA to check for those stupid spelling mistakes that everybody makes now and again.
Now the DLL's. I should first make a clarification statement. If you added your DLL file while the mod was activated (long shot but why not), all of the IDS Numbers will be wrong, FLMM adds in its own DLL used for scripting which means that yours will be second on the list, knackering all of your hard work.
This means that Freelancer.ini will read:

[Resources
DLL = InfoCards.dll
DLL = MiscText.dll
DLL = NameResources.dll
DLL = EquipResources.dll
DLL = OfferBribeResources.dll
DLL = MiscTextInfo2.dll
DLL = flmm.dll ; Added by FLMM
DLL = yourdllhere.dll ; Custom DLL

Instead of what it should be:

[Resources
DLL = InfoCards.dll
DLL = MiscText.dll
DLL = NameResources.dll
DLL = EquipResources.dll
DLL = OfferBribeResources.dll
DLL = MiscTextInfo2.dll
DLL = yourdllhere.dll ; Custom DLL

If not, you'll need to give more info. What exactly does it say when your ids names don't show up, is it blank or a different name or something else?
Hope that helps

Post Wed Mar 09, 2005 8:32 am

It says the original names of the ships because i´ve copied and changed some
original ones. i can´t make new ones because ms3d doesn´t work.

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