Found it myself a little while back after quite a bit of searching. It works okay though I found a slightly easier (lazier way ) than chips method of moving existing short names. I used unused space at end of thie names section in offerbribesresources.dll and it works okay if you stick to same rules as Chips explains. Thx Chips
Anyway not sure how to get back to Chips explanation so i'll paste what i copied of Chips explanation here for you.
Okay - to add names to missions COMPLETELY - you were probabily near to it already. It is in the offerbribesresources.dll file - however, you have just done it "incompletely" - a use of logic shoulda got you there
This also adds them to the bribes, faction rep fixing, and anything else as well
Okay - in initial_world.ini file you will find the "name" for the faction - here is an example:
[Group
nickname = li_n_grp
ids_name = 196846
ids_info = 66200
ids_short_name = 196895
next - its the ids_name number it is LINKED to. So that is 196846 -
So - if you put in the name NAVY and search for ids names in offerbribes resources - it comes up with this;
328680
328780
328880
328980
These say :
Liberty Navy
The Liberty Navy
Liberty Navy
The Liberty Navy
You may have just seen the pattern in the numbers, and YES - it is THAT simple:
So we have 196846
Take the DIFFERENCE between that and the FIRST of those numbers - which is:
131834
You got the difference "formula" now. Next - the difference between the NEXT number is just 100 more, and consectively for each up to the four being done.
So its 131834, 131934, 132034, 132134
Now then, You know where to stick the names now......put your number in and use this. By the way - i didn't fancy sticking in a couple more dll files - so i just "made room" instead. HOW?
Well - note....
[Group
nickname = br_p_grp
ids_name = 196850
ids_info = 66178
ids_short_name = 196899
This is the NEXT number AFTER the last factions ids_name.....so using some logic, i made the short name something else....
[Group
nickname = br_p_grp
ids_name = 196850
ids_info = 66178
ids_short_name = 524897
Then made the new faction have the name:
[Group
nickname = co_fw_grp
ids_name = 196899
ids_info = 66830
ids_short_name = 524627
Then i continued to use the same method, but without having to make a new dll etc - so I use the offerbriberesources dll again. It has space for about 50+ factions names to be added like this
And then used THAT number as my factions name instead....
328733
328833
328933
329033
There are actually two numbers "unused" that require NOT to move about numbers like this - think it was 196873 and 196891 - but not positive - so check folks. Also you will find that nomads have names here, as well as quintanes men.
You can keep "moving" the existing short names and making them into new numbers, and then using the old number as your factions name to keep it in bribe resources- otherwise you might need to add SEVERAL new dll files for your mod (it seems to be a simple numerical formula relation - ergo, if its numbered as 524800 instead, then it should correspond to
656634
Please ammend credits to:
Chips of Pathfinderstudios,
creator of the evolutions mod,
Moderator of TLR,
Governer of Chiptonian Empire of Potatoes
and all round hero of the free people of the world
Or, if thats a bit long - just "Chips - TLR" - but without the quotes....
Erm, if anyone was in doubt - i was joking about the long version.....unless you wanna put it in yourself