solar objects respawn
hi all, i have found this in an old posting:
it did not work for me ..
i`m desperately trying to get a solar object respawn immediately after it gets destroyed -PLEASE HELP !!
Thanks a bunch for some hints. anyone?
Add this to DATA\SYSTEMS\YourSystem\YourSystem.ini (for example Li01.ini)
[Object
nickname = Da01_03
ids_name = 196768
pos = -82176, 0, 52831 ; You may want to change this location to find easier
Archetype = rm_l_dreadnought
reputation = li_n_grp
behavior = NOTHING
pilot = pilot_solar_hard
hitpoints = 100, 100
repop_time = 10 <===== Decides how long it will take for the Dreadnought to respawn.
This creates a DREADNOUGHT, That is Destroyable. As far as I have tested if you add "rm_" infront of "l_dreadnought" you add a HP bar to it and make it destroyable. Tested adding "rm_" with a Bretonian Battleship "b_battleship" and it worked as well.
it did not work for me ..
i`m desperately trying to get a solar object respawn immediately after it gets destroyed -PLEASE HELP !!
Thanks a bunch for some hints. anyone?