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solar objects respawn

The general place to discuss MOD''ing Freelancer!

Post Thu Dec 23, 2004 12:45 pm

solar objects respawn

hi all, i have found this in an old posting:


Add this to DATA\SYSTEMS\YourSystem\YourSystem.ini (for example Li01.ini)

[Object
nickname = Da01_03
ids_name = 196768
pos = -82176, 0, 52831 ; You may want to change this location to find easier
Archetype = rm_l_dreadnought
reputation = li_n_grp
behavior = NOTHING
pilot = pilot_solar_hard
hitpoints = 100, 100
repop_time = 10 <===== Decides how long it will take for the Dreadnought to respawn.

This creates a DREADNOUGHT, That is Destroyable. As far as I have tested if you add "rm_" infront of "l_dreadnought" you add a HP bar to it and make it destroyable. Tested adding "rm_" with a Bretonian Battleship "b_battleship" and it worked as well.


it did not work for me ..

i`m desperately trying to get a solar object respawn immediately after it gets destroyed -PLEASE HELP !!

Thanks a bunch for some hints. anyone?

Post Thu Dec 23, 2004 11:58 pm

seeing no one has posted and i know nothing about that you could look through the destructable universe mods files and see what was done there





Edited by - vamp679 on 12/24/2004 12:12:54 AM

Edited by - vamp679 on 12/24/2004 12:14:42 AM

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