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Why don`t factions do what they`re meant to?

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Post Tue Dec 21, 2004 1:17 pm

Why don`t factions do what they`re meant to?

Hi guys, I know that there must have been 100 posts on factions in the last year or something but I still feel the need to post another one.
I don`t get it.....
I`ve already added 12 + factions to the game and they all behave perfectly (thank you very much).. So why is it, I add another one and it dosen`t?
Is there a limit to the amount of factions that you can add to the game? It might seem like its obviously no, but i`m not sure.

Well, new faction called "Eastern Coalition" (not that it matters)
Its initial world entry is now totally blank, All other factions have an initial entry of 0 toward them. In empathy, its values are all blank and again everybody elses are 0. So everybody should ignore them, but they don`t, instead everybody is gripped in a bloodlust at the mere sight of them and attacks. They are classed as lawful in factionprop and in npcships and don`t have anything in their loadouts to draw attention( i`ve added to the scanning lists).
Any ideas? As usual, any help would be appreciated..

Post Tue Dec 21, 2004 2:09 pm

Well, you know... THey're in the coalition

Post Tue Dec 21, 2004 4:15 pm

Interesting. Because that is the exact opposite to my Sirian Military: they won't fight with the Outcasts. At least, not in the new systems. They fight in New London, but not in one of the new systems.
I don'tknow where you are testing your factions, but if you're doing it in new systems, try the old systems. You might be surprised.

--------------------------------
[email protected]

Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Tue Dec 21, 2004 6:24 pm

For your one zack, it could be that they have empathy with a bretonia faction so if the outcasts attack the others then yours join in the fight... Just an idea..
I can`t see what else to do though, they are meant to be similar to zoners, or at least a zoner/samura type thing.. I could try adding a new faction for them i suppose but can`t see how that would help..

Post Wed Dec 22, 2004 3:16 am

Good idea, I'll give it a go

Do you test your faction in the existing systems or new ones?

--------------------------------
[email protected]

Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Wed Dec 22, 2004 3:13 pm

The faction are only in new ones at the mo, I can`t see how that wud affect it..

Post Wed Dec 22, 2004 3:35 pm

In the same way they affect mine: mine work in the original systems, but not in new ones. Test them in the original systems, and I think you'll find they might work.

--------------------------------
[email protected]

Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Fri Dec 24, 2004 4:34 pm

Could it depend on the local faction? Not sure how, but whats left?

Post Mon Dec 27, 2004 4:21 pm

Did yours work in the original systems?

--------------------------------
[email protected]

Leader of the Republic-Second Contact Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Tue Jan 04, 2005 8:01 am

Hey, Zack, i`ve got it all sorted. I think the problem was that there was too many entries in factionprop and empathy. I did have a few typo`s as well.
If ya think about it, although it might seem the right thing to add reputation for each faction against each other it really isn`t always important. If the faction is in liberty then why add negative rep to mollys or hessians?
Any faction which dosen`t meet a faction has just been given rep=0 and has empathy=0 too. Give it a go, hopefully it`ll be ok for u too.

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