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Upgrades
The general place to discuss MOD''ing Freelancer!
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Is it possible to make engines, armor, scanners, tractor beams and power plants upgradeable. I have a mod I don´t remember yet in which this is done (exept the tractor beams and engines).
Somewhat with the exception of engines the answer would depend on what you mean by "upgrade". Do you mean replacing that equipment with better, more capable, equipment in the same way you upgrade shields and weapons? If so then yes it is possable.
What you would have to do is define the new equipment much the same was as adding new shields or weapons. Engines are another matter; the game will not let you sell them to a base, but you can buy them.
What you would have to do is define the new equipment much the same was as adding new shields or weapons. Engines are another matter; the game will not let you sell them to a base, but you can buy them.
Here's a couple examples from my Privateer mod.
(We've got shields, weapons, armor, scanners, and generators.)
-----------------------------------------------------------------------------------
In Misc_Equip change/add:
For Upgradable Sensors:
[Scanner
nickname = ge_s_scanner_01
ids_name = 263750
ids_info = 264750
volume = 0.000000
mass = 10
range = 2500
cargo_scan_range = 2000
loot_appearance = ge_s_scanner_01_loot
units_per_container = 1
lootable = true
[LootCrate
nickname = ge_s_scanner_01_loot
DA_archetype = equipment\models\commodities\crates\crate_blue.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
separation_explosion = sever_debris
For Armor upgrade:
[Armor
nickname = armor_upgrade1
ids_name = 263733
ids_info = 264733
hit_pts_scale = 1.250000
volume = 0
mass = 10
loot_appearance = armor_upgrade1_loot
units_per_container = 1
lootable = true
[LootCrate
nickname = armor_upgrade1_loot
DA_archetype = equipment\models\commodities\crates\crate_yellow.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
separation_explosion = sever_debris
-----------------------------------------------------------------------------------
In Misc_Good.ini add:
For Upgradable Sensors:
[Good
nickname = ge_s_scanner_01
equipment = ge_s_scanner_01
category = equipment
price = 10000
combinable = false
ids_name = 263750
ids_info = 264750
item_icon = equipment\models\commodities\nn_icons\equipicon_Hunt_AW6.3db
For Armor Upgrade:
[Good
nickname = armor_upgrade1
equipment = armor_upgrade1
category = equipment
price = 1000
combinable = false
ids_name = 263733
ids_info = 264733
item_icon = equipment\models\commodities\nn_icons\equipicon_plasteel.3db
-----------------------------------------------------------------------------------
The equipment icons will need to be changed, as they were custom made for our mod.
(But any icon will do.)
Edit:
Almost forgot!
Need to add these entries to the base(s) of your choice in Market_Misc.ini:
MarketGood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1
MarketGood = armor_upgrade1, 0, -1, 10, 10, 0, 1
Watch your 6!
Edited by - warzog on 12/23/2004 4:55:49 AM
(We've got shields, weapons, armor, scanners, and generators.)
-----------------------------------------------------------------------------------
In Misc_Equip change/add:
For Upgradable Sensors:
[Scanner
nickname = ge_s_scanner_01
ids_name = 263750
ids_info = 264750
volume = 0.000000
mass = 10
range = 2500
cargo_scan_range = 2000
loot_appearance = ge_s_scanner_01_loot
units_per_container = 1
lootable = true
[LootCrate
nickname = ge_s_scanner_01_loot
DA_archetype = equipment\models\commodities\crates\crate_blue.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
separation_explosion = sever_debris
For Armor upgrade:
[Armor
nickname = armor_upgrade1
ids_name = 263733
ids_info = 264733
hit_pts_scale = 1.250000
volume = 0
mass = 10
loot_appearance = armor_upgrade1_loot
units_per_container = 1
lootable = true
[LootCrate
nickname = armor_upgrade1_loot
DA_archetype = equipment\models\commodities\crates\crate_yellow.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
separation_explosion = sever_debris
-----------------------------------------------------------------------------------
In Misc_Good.ini add:
For Upgradable Sensors:
[Good
nickname = ge_s_scanner_01
equipment = ge_s_scanner_01
category = equipment
price = 10000
combinable = false
ids_name = 263750
ids_info = 264750
item_icon = equipment\models\commodities\nn_icons\equipicon_Hunt_AW6.3db
For Armor Upgrade:
[Good
nickname = armor_upgrade1
equipment = armor_upgrade1
category = equipment
price = 1000
combinable = false
ids_name = 263733
ids_info = 264733
item_icon = equipment\models\commodities\nn_icons\equipicon_plasteel.3db
-----------------------------------------------------------------------------------
The equipment icons will need to be changed, as they were custom made for our mod.
(But any icon will do.)
Edit:
Almost forgot!
Need to add these entries to the base(s) of your choice in Market_Misc.ini:
MarketGood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1
MarketGood = armor_upgrade1, 0, -1, 10, 10, 0, 1
Watch your 6!
Edited by - warzog on 12/23/2004 4:55:49 AM
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