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Changing the mission reward amount?

The general place to discuss MOD''ing Freelancer!

Post Mon Dec 13, 2004 12:56 am

Changing the mission reward amount?

I am looking for a way to triple all the rewards offered for completing a mission.

I have not done any mission modding and dont have the time for trial and error.

Does anyone have any tips on how to do this?

Post Mon Dec 13, 2004 5:01 am

Mayby there are entrys for that in a file in the "Randommissions"-folder
or in the file about the factions.

Post Mon Dec 13, 2004 7:41 am

Edit the Diff2Money.ini:
[Diff2Money
Diff2Money = 0, 1800
Diff2Money = 0.082100, 2200
Diff2Money = 0.112380, 2655
Diff2Money = 0.205130, 3219
Diff2Money = 0.351000, 3919
Diff2Money = 0.480490, 4792
Diff2Money = 0.657740, 5887
Diff2Money = 0.900380, 7264
Diff2Money = 1.232530, 9001
Diff2Money = 1.687200, 11201
Diff2Money = 2.309610, 13994
Diff2Money = 3.161630, 17551
Diff2Money = 4.327960, 22093
Diff2Money = 5.924540, 27904
Diff2Money = 8.110100, 35356
Diff2Money = 11.101920, 44928
Diff2Money = 15.197410, 57246
Diff2Money = 20.803740, 73118
Diff2Money = 28.478239, 93597
Diff2Money = 38.983860, 120051
Diff2Money = 53.365002, 146192
Diff2Money = 73.051361, 190050
Diff2Money = 100.000000, 247065

The first number is the difficulty level, don't touch it!
The last number is the payout, multiply each number by 3.

Post Mon Dec 13, 2004 9:25 am

Why do you say multiply each number by 3? No need to do this.

Post Mon Dec 13, 2004 11:45 am

Thanks guys.

I wanted to triple the amount because I changed all the NPC to pilolt ace and they are chewing up alot of the players lol.

I wanted to make the bigger missions more rewarding so people can join them in a group and still get paid well.

Post Mon Dec 13, 2004 8:37 pm

What happens if the difficulty scale parameter is changed, or raised above 100?

Post Tue Dec 14, 2004 6:29 am

The difficulty parameter is in FL's engine.
In this instance, they're just used as a reference.
Modifying them will cause the game to crash.
The same numbers are in mBases.ini and RankDiff.ini, and shouldn't be altered.
You CAN replace one of those numbers, with another in the list, in mBases.ini, to change the level of the missions offered.
IE:
mission_type = DestroyMission, 0.000000, 0.112380, 30
can become:
mission_type = DestroyMission, 0.082100, 0.205130, 30
or even:
mission_type = DestroyMission, 28.478239, 53.365002, 30
or even:
mission_type = DestroyMission, 0.000000, 53.365002, 30
But NEVER:
mission_type = DestroyMission, 28, 53, 30



Watch your 6!

Post Tue Dec 14, 2004 8:41 am

You should remember that the first number is not the lvl of the mission. For some reason, 0.0025423 or whatever is lvl 1 ingame.

You can change the first number to anything below 100 (because that is the highest programmed mission) but leaving a gap like this...

[Diff2Money
Diff2Money = 0, 1800
Diff2Money = 100.000000, 247065

...will make almost all missions on a base (or even system) pay the same amount. You may want this so that the player is encouraged to fly to another system for a big pay boost but generally it is an unwanted problem.

Starting to the entries at 0,1,2,3,4,etc will also give this effect for lower difficulty systems (ie new york).

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