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SolarArch.ini ... help

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Post Thu Dec 02, 2004 2:39 pm

SolarArch.ini ... help

ello everybody
i need just some explanation ...

into SolarArch.ini, i could read:

[Solar
nickname = miningbase_small_rock
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_small_rock.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_rock.mat
LODranges = 0, 7000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 2.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 2.500000, Sc_open dockB
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = moor_large, HpDockMountD, 10.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

someone, could explain numbers into docking_sphere ???
berth, that's for small ships, medium and large, for bigger ships
but 2.500000, 5.000000, 10.000000 , and into some mod 200, 300 or 400 ....
what's that ???????????????????

thanks
Champs

Post Fri Dec 03, 2004 5:03 am

That's obviously the radius of the docking SPHERE. Note the word SPHERE, a SPHERE usually has a radius to define its size.

Post Fri Dec 03, 2004 5:20 am

In some mods, the docking_spheres are larger, to handle the problems found in various docking events...

FL's Stations and Docking Rings were all made for fairly small ships, not for capships or other large vessels. So using larger docking_sphere entries is a good solution. In my mod... with its rather unique docking problems... I've set the docking_spheres at 5000. Yes, 5K. And they still work just barely well enough for the purposes they need to

So, when you see larger numbers used... it was almost certainly in response to these problems. If your mod doesn't involve large ships, then there's no need to do this...

Post Fri Dec 03, 2004 6:00 am

docking_sphere = berth, HpDockMountA, 2.500000, Sc_open dockA
docking_sphere = Area in which ships appear/disappear when docking/launching.
berth = Docking type. May be Berth, moor_medium, or moor_large.
---------Berth is the type players use, the others are for large Capitol ships.
HpDockMountA = Which docking hardpoint on the model to use.
---------Each may be identified the same way, or all different, or in combination.
2.500000 = Distance around the HpDockMount in which ships dock.
---------In my mod, I use 5.000000, as our models are HUGE!
Sc_open dockA = This identifies which animation to use during docking.
---------If the model has sliding doors, like most bases in FL.
---------If the model has a bay that opems, like Battleships in FL.
---------If the model is a pair of docking rings in FL.
---------If the model is a jumpgate in FL.
---------If the model is a jumphole in FL.
---------Omitting this entry will prevent an animation from playing.
(The models in our mod don't have animations, or this entry.)

Watch your 6!

Post Fri Dec 03, 2004 11:29 am

hi everybody ...
thanks to all ....
that's clear for me yet... thanks again !!!

Champs

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