Wed Dec 01, 2004 6:13 am by warzog
To change ONLY your (the player's buyable) ship's lights...
Open the "Goods.ini" file...
You'll find several Good sections, here's the one for the Patriot:
[Good
nickname = lf_package
category = ship
hull = lf_hull
addon = ge_lf_engine_01, internal, 1
addon = li_fighter_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark01_lf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallBlue, HpRunningLight01, 1
addon = SlowSmallBlue, HpRunningLight02, 1
addon = SlowSmallBlue, HpRunningLight03, 1
addon = SlowSmallBlue, HpRunningLight04, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
To change the running lights, change the "Blue" in "SlowSmallBlue" to:
Yellow
Green
Orange
White
Purple
Red
Or leave it as Blue!
You can change one, or all, to any of those colors that you want.
(They're the only colors available.)
To change everyone else's lights, do the same thing in the "loadout.ini" file.
To get a "Police Light" affect change 2 to red, and leave 2 blue.
(They'll flash independantly.)
A better way, if you're willing to put in the extra effort would be:
Use HardCMP to edit your ship's CMP file...
and add more HPRunningLight's in the EXACT same locations as the original set...
Then you could have the original set flashing blue, and the new set flashing red.
BUT!!!
As both sets occupy the same location...
It'll APPEAR as though the lights are flashing blue, then red, then blue, then red...
(Only way I know of doing it!)
Watch your 6!
Edited by - warzog on 12/1/2004 6:24:01 AM