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Buyable "Utilities"

The general place to discuss MOD''ing Freelancer!

Post Tue Nov 30, 2004 4:35 am

Buyable "Utilities"

How can I make normally not buyable standard freelancer ships buyable.
I want to make the miner buyable but don´t know how to do this.
Normally I would use FLE but it cant make miners, CSV, Luxury_Liner, etc. , buyable.

Post Tue Nov 30, 2004 4:54 am

This has been covered like a million times....but i will do it 1 more!
(please use the search function next time)

the EASIEST way is to open the Goods.ini and add these entries...

[Good
nickname = csv_hull
category = shiphull
ship = ge_csv
price = 400
ids_name = 12001
item_icon = Equipment\models\commodities\nn_icons\li_elite.3db


[Good
nickname = csv_package
category = ship
hull = csv_hull
addon = ge2_fighter_engine_01, internal, 1
addon = ge2_fighter_power01, internal, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallBlue, HpRunningLight01, 1
addon = SlowSmallBlue, HpRunningLight02, 1
addon = SlowSmallBlue, HpRunningLight03, 1
addon = SlowSmallBlue, HpRunningLight04, 1
addon = SlowSmallBlue, HpRunningLight05, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1

and then add it toa base. thats teh EASY way...the other way is to create new powerplants, engines...etc..etc...this is just the fastest way...

all the other ships can be done this way too...for transports...copy the entry and paste it at the bottom of the shiparch.ini and change its "nickname"/...

[Ship
ids_name = 237055
ids_info = 66609
nickname = ge_train <------original
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx2.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 500.000000
hold_size = 1000000


change to....

[Ship
ids_name = 237055
ids_info = 66609
nickname = ge_train_pilot <------new name
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx2.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 500.000000
hold_size = 1000000

finally change this....

[Ship
ids_name = 237055
ids_info = 66609
nickname = ge_train_pilot
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT <----- change this name to......

[Ship
ids_name = 237055
ids_info = 66609
nickname = ge_train_pilot
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = FREIGHTER <------ to this

then add the appropriate Hp's for guns..etc..etc.. look the CMP up with HardCMP or find the large train in the loudouts_utility.ini...

also you will need to use the ghost docking ring mod as well so you can dock those things (except teh Starblazer, CSV, and Blood Dragon)

you can do this will ALL ships, Capships, Cruiseliners, Transports...etc..etc..

there are a few more steps....
for transports you need to include the "cockpit = " entry to the copied ships entry. for LARGER ships you will need to make a custom cockpit.ini for it....jsut copy ANY old cockpit.ini...rename the file and change the camera ranges to larger numbers so that the ship is "visable" in the 3rd person view

if you have any questions....check the thread stated CLEARLY "It HAS IT ALL!!!" trust me it has all the basic modding info...and some advanced info.


ps. change the mass from the LARGE number to 500 or 600

also adjust the steering touruqe, rotation inertia...ext..etc...basically copy the humpbacks entries.....

steering_torque = 24000.000000, 24000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000


and change it a little to this.....

steering_torque = 224000.000000, 224000.000000, 2104000.000000
angular_drag = 260000.000000, 260000.000000, 260000.000000
rotation_inertia = 116800.000000, 116800.000000, 116800.000000
nudge_force = 310000.000000
strafe_force = 120000

taht should make it turn faster but not as fast as a freighter,,,,remember the transport and trains are BIG ass ships lol



"To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

Edited by - Dark_Shadow2004 on 11/30/2004 5:01:54 AM

Post Wed Dec 01, 2004 8:43 am

Thanx alot!

Post Wed Dec 01, 2004 10:34 am

no sweat....if you have any other questions...feel free to e-mail me i will give you a comrehensive Tut on what you need...also some ini examples

Post Tue Dec 14, 2004 9:38 am

did you acutally type that all out or copy and paste ur old post?

<Watch your 12! Incoming !>

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