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SP missions

The general place to discuss MOD''ing Freelancer!

Post Wed Nov 24, 2004 7:21 am

SP missions

Hey long time since i posted a question, so here it is

I have been working o na mod for a long time now, it works great with the Open SP and MP. but i was haveing this nagging issue with playing the MOD without the open sp

Basically, i want the player to be able to play the original story with being able to access the new systems and tech..ships ...etc...etc...

Now, my question is this....how do you make that work?

It works fine till you go to level 2. Once you get the mission to head back to manhatton to talk to Juni at the bar...if you dock wit ha trade lane or if you are in one of the new systems..it just crashed to desktop

1.) is there soem specific file i need to add things to to allow it to work with regular SP

2.) Also, what are the parameters to add if that is the case.


thanks for the time guys!!



"To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

Post Wed Nov 24, 2004 9:25 am

It sounds like their is an encounters problem to me. Classic example of a bad encounter along the tradelane - or indeed at the other end of the tradelane, or at your end of the tradelane, or tradelane traffic.....is a crash when trying to dock with it.

Did you add anything to them? Its a good chance that your issue is with encounters

Post Wed Nov 24, 2004 9:38 am

hmm i will look into that...but let me ask you this...

how is it possible all the tradelanes work perfectly in MP mode as well as in the Open SP....but not in regular SP?

Can a tradelane really do that? (serious question there)...

But i will investigate what you suggested. Just making sure my question was easier to understand

"To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

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