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Desperate

The general place to discuss MOD''ing Freelancer!

Post Sat Nov 06, 2004 4:30 pm

Desperate

how do you modify the firing rate for weapons in this game, specifically nomad laser 3 in the game.

Post Sat Nov 06, 2004 5:11 pm

weapon_equip.ini:

[Gun
nickname = nomad_gun01_mark03
ids_name = 263525
ids_info = 264525
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 750
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

change that to something like:

refire_delay = 0.330000

that should make it fire at same rate as nomad cannon I believe.

Post Sat Nov 06, 2004 5:41 pm

appreciate it....thanks for your help ^ ^

Post Sat Nov 06, 2004 9:49 pm

sinja,

Welcome to TLR. The nice thing about TLR is that there are very nice members who take the time to make compilations of tutorials and help forums. There, you can find all the information you need about basic modding. So in the future, if you need help, look at the stickied threads at the top of the page.

Welcome

Post Sun Nov 07, 2004 1:42 pm

I will...thank you....but I do have one last question, I looked around the tutorials, but I have yet to find how to modify cruise speed....I may have just missed it....but if u could tell me how, or direct me to the link in the tutorials I would be grateful......

Post Sun Nov 07, 2004 2:38 pm

At top of this forums there is a red stickied folder that says Modding and Editing Questions - Please Read First. Inside click on the second link How to Mod/Database of answers - its got everything. Just scroll through that it contains links to hundreds of questions. Your answer is in there.

Post Sun Nov 07, 2004 4:04 pm

dude, I know, I looked in there, but what I want to change is cruise speed, you know shift+w, not thrusters.

Post Sun Nov 07, 2004 5:32 pm

U didn't look good enough obviously or you would have seen:

Page 10
Changing loadouts of starting ships
Setting different loot for wrecks
ideas for making weapons ship type mountable
Increasing cruise speed

Post Sun Nov 07, 2004 6:17 pm

The cruise speed can be changed by adding a line to the constants.ini file which is located in...
C:/Program Files/Microsoft Games/Freelancer/DATA
The line you need to add is...
CRUISING_SPEED = 10000
I have mine set high for testing MOD's.
Just add that line at the end of the [EngineEquipConsts section like I have it here in the example of a constants.ini file below.
Keep in mind that the right facing brackets ( [ ) don't show up in the forums.

[Constants
COLLISION_DAMAGE_FACTOR = 0.500000
MUSIC_CROSS_FADE_DELAY = 10.000000
MUZZLE_CONE_ANGLE = 40
PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 3
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 5
MAX_PLAYER_AMMO = 9999

[EngineEquipConsts
CRUISE_DISRUPT_TIME = 1
MAX_DELTA_FX_THROTTLE = 0.250000
THROTTLE_STEADY_TIME = 0.500000
THROTTLE_ATTEN_MOD_RANGE = 8.000000
DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8.000000
DELTA_THROTTLE_ATTEN_MOD_STEADY = -1.000000
CRUISE_STEADY_TIME = 2.000000
DELTA_CRUISE_ATTEN_MOD_STEADY = -1.000000
CRUISE_ATTEN_MOD_RANGE = 8.000000
CRUISING_SPEED = 10000

[ShieldEquipConsts
HULL_DAMAGE_FACTOR = 0.500000

[PhySysConsts
MATERIAL_FRICTION = 0.100000
MATERIAL_ELASTICITY = 0.900000
DEFAULT_LINEAR_DAMPING = 0.500000
DEFAULT_ANGULAR_DAMPING = 0.200000, 0.200000, 0.200000

[CommConsts
COMM_PLAYER_FAR_DIST = 6000.000000
COMM_PLAYER_FAR_DIST_ATTEN = 0.000000
CHATTER_MAX_DIST = 3500.000000
CHATTER_MAX_DIST_ATTEN = -16.000000
CHATTER_START_ATTEN = -2.000000
COMM_CONFLICT_PRIORITY_CUTOFF = -3
WALLA_MAX_DIST = 3500.000000
WALLA_MAX_DIST_ATTEN = -24.000000
WALLA_START_ATTEN = -8.000000
WALLA_PRIORITY_CUTOFF = -3

[AsteroidConsts
MAX_ASTEROID_LOOT_DAMAGE = 20000.000000
MAX_LOOT_PER_ASTEROID = 3

Post Sun Nov 07, 2004 7:09 pm

thanks....and sorry
I was in too much of a rush to find that section in the forum, I should have been more patient I apologize Illusion

Post Sun Nov 28, 2004 4:00 pm

Hi Im desperate for someone to make an open sp mod but not just any open sp mod. the latest one from chips has bugs like starting at level 19 at min. and Serious docking problems like wierd camera views, people asking you to go to a different docking bay than I go to and I"M STILL STUCK INSIDE OF A BUILDING IN THE NEW YORK SYSTEM!!! so I have an Idea for a great mod that lets you do all kinds of stuff and you can find it in the Modders needed section of the freelancer forums with the topic called Help! could someone make thisd mod?

Post Mon Nov 29, 2004 12:04 am

Level = value. If your ship is worth more than 1k, you will automatically be level 1 anyway, if its worth 10k - your level 3.

Cameras are due to enabling the docking of large ships. This can be removed by deleting the solararch.ini file of the MOD (NOT the game), only in the mods folder. However, you will no longer be able to dock/use any capships/transports.

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