Chips,
In answer to your question, Freelancer is picky... take a look at the .cmp for the barracuda and you will see what I mean.. now it does not generate an "error" per se, what appears in the console log is something like.. (in yellow)("warning" -missing hardpoint HpHeadlight01), if you identify and change the wording in the goods.ini file to the correct case (to suit the .cmp) the "warning" message dissappears... if you look at your console messages you will see what I mean...
Yes, I was talking about the wolfhound, not the centurion and in game it will say on the console "Warning - Missing hardpoint - HpWeapon06 for.. then a hex string ... We are fortunate that Buck Danny has developed a database of the freelancer ships and can almost always identify the ship/component that is at fault.. makes for easier identification.. others I have found by looking at the company I am keeping.. and by flicking from console to game in mp seeing the error message and then looking at the .cmp
I am of the opinion (not founded in fact - simply my own observations) that there appears to be 2 or 3 designs used both for ships and weapons.. as if they were made by different ppl or studios and that the scale factors differ.. for instance... the Bounty hunter ships are large in comparison to say the patriot, weapons differ in scale as well, the barrager is a small weapons .cmp in comparison to some of the others.
There are many secrets locked into the .cmp files that may help us to understand how the game uses them.. all you have to do is look at the nomad.cmps to see that they use both illumination, opacity and the .txm files in a totally different way to the other freelancer ships. The nomad ships btw have never been broken... I can illuminate textures, I can make the whole bloody ship translucent, however I have not to date been able to do both...nor to my knowledge has anyone else.. .sur files get the attention... tricky glowing ships are ignored..... *gets off the soapbox*
The freelancer .cmp files are an ignored area in modding.. and many of us could benefit from research done in these areas, both in more stable mods and being able to refine ships beyond what we have now.
Harrier
Retreat[![! ---- I'm too badly messed up now[![!