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The most overlooked error ever.

The general place to discuss MOD''ing Freelancer!

Post Thu Oct 21, 2004 10:49 pm

The most overlooked error ever.

So, is it just me, or has no one tripped on the fact that the word "suprise" is supposed to actually be SURPRISE? Granted, we may get what they mean, with or without context, but really now.......

I suppose the other question is, is does any one really care?

By all means, find more over looked errors, as I'd like to know of more myself. If only because I'm bored and I'm looking to fix what's never been fixed before now.

Post Fri Oct 22, 2004 4:30 am

If you find overlooked errors that are like this - no matter how small, there are some people who WOULD be interested, so please, by all means people, add them here! Be it IDS infocards MISSING from fields/bases/ships etc, mis-spellings in infocards, incorrect infocards etc . If a collection arises, then we can email it off to Buckdanny - who is trying to resolve as many little issues FL has with it as possible

Post Fri Oct 22, 2004 10:13 am

There was a few silly ones of ship loadouts, hogosha have junker turrets rather than there own and molly`s have corair turrets too..
You could say that the random missions in the original game are a bit crap. They went to the trouble of creating various different targets for bases and then set difficulty settings which mean that you will almost never see them.
Wasn`t there a "sun which dosen`t kill you" in one of the "unknown" systems.
Or that all of the trains, large transports, utilities have the same sort of weaps even though there are mark02 and mark03 versions of each of them.
Thats all i can think of right now, if i think of anymore i`ll post..

Post Sun Nov 21, 2004 4:06 am

Thanks Chips. It's been frustrating sometimes wondering why I'm doing whatever it is that I am when I get little to no feedback.

I'm aiming at correcting things with the main game as an exercise in familiarity before I begin modding. Granted, there are already many "patches" (Buck Danny's being the most well known and possibly most revered) but there always seems to be something.

Again, thanks for that spot of feedback. It helped.

Post Sun Nov 21, 2004 5:54 pm

Send your findings my way. Maybe some of them will make it into the SDK.

Post Sun Nov 21, 2004 6:25 pm

Got a goodie for you, don't know if this was a mistake or they did it on pourpse but the paralyzer missle launcher does exsist !!!
If you open the weapon_good.ini youll see that the launcher is
combinable = false
change that to true and put it in any base


market_misc.ini file

MarketGood = missile03_mark04, 10, -1, 10, 10, 0, 1

then just buy it.
Just for your info guys i have never changed any code or script in any game before this. I got to reading the editing forums and saw how you guys did it.
You guys are great thanks for opening a new door for me.
By the way I compleated the missions before I came to youe site, wish I had found out how to change my speed before, lol...
thanks again..

All things are possable, If you have the sourse code.

Post Sun Nov 21, 2004 11:33 pm

Well,

I can give you a few...

The robot traders for one .. no matter what you do they cannot be fixed, (btw Buck Danny knows about this, he told me)...

Many of the ship .cmps contain upper or lower case characters.. ie HpHeadLight, or HpHeadlight, (barracuda) HpRunningLight or HpRunninglight.... these are errors that need to be fixed as per individual ship.. Seems to me that at least two different design styles or formats were tried and in some cases not adjusted

One I found today.... the co_elite.cmp has only 5 revolute HpWeapon hardpoints, yet the loadout says it has 6 and I checked back to the sdk files .. it is the same in those, so this 'difference' has been overlooked for a very long time..

now there are quite a lot of these and they need to be identified and the goods and loadouts ini's adjusted... otherwise they throw errors... or warnings to the console...

Harrier.


Retreat[![! ---- I'm too badly messed up now[![!

Edited by - harrier on 11/21/2004 11:34:37 PM

Post Mon Nov 22, 2004 6:31 am

From what I have seen that code is case-insensitive and I have never seen any errors in the console or log about it.

Post Mon Nov 22, 2004 3:15 pm

Maybe you should look a bit more Louva

The .cmps are case sensitive and can cause many errors when the casing is incorrect. Just a friendly reminder

Post Mon Nov 22, 2004 3:29 pm

ummm,

Maybe I should make it clear that they come up as "warnings" in yellow on the console not red, but they are errors none the less as I feel that an accumulation of these " Warnings" can lead to a crash.

Often a crash that takes out the server does not appear in the server logs or flspew... but on the console there is line after line of warnings...in yellow.... and my old favourite "trailing references" appears as the last few entries in flspew

Harrier



Retreat[![! ---- I'm too badly messed up now[![!

Post Sat Nov 27, 2004 4:35 am

Please provide a log of these errors then. I hear many reports of errors in logs because of code and whatnot but when I try it myself the log is absolutely clear of any errors, and that is with the maximum logging capability enabled.

Post Sat Nov 27, 2004 4:43 am

Harrier, erm - do you mean for the Rogues ship, or for the Corsairs ship - as I can assure you that the good old fashioned Corsairs Centurion really does have 6 weapon slots, and that its cmp file name is pi_elite.cmp

The Liberty Rogues Wolfhound, however, is co_elite.cmp, and only has five...

However, the upper/lowercase errors - are these really true? If you make a custom ship with HpheadLight as a Hardpoint, but name it HpHeadlight in the goods.ini etc, does it throw an error up?


Edited by - Chips on 11/27/2004 4:44:30 AM

Post Sat Nov 27, 2004 8:54 pm

Chips,

In answer to your question, Freelancer is picky... take a look at the .cmp for the barracuda and you will see what I mean.. now it does not generate an "error" per se, what appears in the console log is something like.. (in yellow)("warning" -missing hardpoint HpHeadlight01), if you identify and change the wording in the goods.ini file to the correct case (to suit the .cmp) the "warning" message dissappears... if you look at your console messages you will see what I mean...

Yes, I was talking about the wolfhound, not the centurion and in game it will say on the console "Warning - Missing hardpoint - HpWeapon06 for.. then a hex string ... We are fortunate that Buck Danny has developed a database of the freelancer ships and can almost always identify the ship/component that is at fault.. makes for easier identification.. others I have found by looking at the company I am keeping.. and by flicking from console to game in mp seeing the error message and then looking at the .cmp

I am of the opinion (not founded in fact - simply my own observations) that there appears to be 2 or 3 designs used both for ships and weapons.. as if they were made by different ppl or studios and that the scale factors differ.. for instance... the Bounty hunter ships are large in comparison to say the patriot, weapons differ in scale as well, the barrager is a small weapons .cmp in comparison to some of the others.

There are many secrets locked into the .cmp files that may help us to understand how the game uses them.. all you have to do is look at the nomad.cmps to see that they use both illumination, opacity and the .txm files in a totally different way to the other freelancer ships. The nomad ships btw have never been broken... I can illuminate textures, I can make the whole bloody ship translucent, however I have not to date been able to do both...nor to my knowledge has anyone else.. .sur files get the attention... tricky glowing ships are ignored..... *gets off the soapbox*

The freelancer .cmp files are an ignored area in modding.. and many of us could benefit from research done in these areas, both in more stable mods and being able to refine ships beyond what we have now.

Harrier



Retreat[![! ---- I'm too badly messed up now[![!

Post Sun Nov 28, 2004 4:37 am

I musta already corrected the loadouts etc some time back, cause I don't have those anymore thanks . I know about the HpHeadlight - mainly because Panther names them HpHeadlight01 but the game is HpHeadlight only (or the other way round). However, never bothered to trawl through the individual ships cmp files to find out what differences there were.....maybe thats the error messages I get sometimes

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