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System Names Missed

The general place to discuss MOD''ing Freelancer!

Post Mon Oct 18, 2004 2:22 pm

System Names Missed

My limited knowledge and my insolvent attempts it takes to me to request aid.

The question is the following one:

I believe that infocard is correct but the name of the system loses in some menus.

I leave some photos



Somebody knows what can happen?

Edited by - Darksiege on 10/18/2004 3:27:43 PM

Edited by - Darksiege on 10/18/2004 3:30:38 PM

Post Tue Oct 19, 2004 6:48 am

verify the
"strid_name = "
lines in universe.ini and the name in the DLLs.

Fjord

---------------------------------
Infinity TC Mod Leading Developer

Post Tue Oct 19, 2004 10:07 am

Universe.ini
-------------------------------------
[system
nickname = CAPITAL01
file = systems\CAPITAL01\CAPITAL01.ini
pos = 5, 6
visit = 1
strid_name = 458802 <---
ids_info = 458790
NavMapScale = 0.850005
msg_id_prefix = gcs_refer_system_CAPITAL01

DLL
-----
Using FLED-ids:
ids_name: 458802 -> Capital


The DLL seems to be well but the name follows without appearing.

Post Mon Dec 13, 2004 6:43 pm

May or may not help, try some ids numbers further up the scale, read somewhere that its a good idea to start the ids numbers at 460000 and upward. Been doing that myself without any aggro. Oh and follow the advice of the previous post as well, remember bases should be listed in the Universe.ini before any systems

Post Mon Dec 13, 2004 7:06 pm

... or implement the System's custom Infocards with FLMM/XLM, such as writing a simple XLM script like this:

<script>
<scriptversion>
1.3
</scriptversion>
<data file="data\universe\universe.ini" method="append">
<source>
[system
nickname = CAPITOL01
file = systems\CAPITOL01\CAPITOL01.ini
pos = 0, 0
visit = 0
strid_name = 0 ;GENERATESTRRES("Capitol System" )
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT>Capitol</TEXT><PARA/><TEXT>Capitol System is the home of the great Wunderknugs of Gluck.</TEXT><POP/></RDL></xml>" )
NavMapScale = 0.850000
msg_id_prefix = gcs_refer_system_CAPITOL01
</source>
</data>
</script>

Edited by - Argh on 12/13/2004 7:06:25 PM

Post Tue Dec 14, 2004 3:47 am

r u use a mod :?
coz if u do u need to send it to the mod creator
if not reinstall the game

i play the game few years and never had such problems in normall game

Post Tue Dec 14, 2004 4:25 am

I think you should simply make an infocard for the Systems and link them together.

Post Tue Dec 14, 2004 6:11 am

Argh:
IIRC, XML Script won't work there.

Darksiege:
Is the system listed in the MPNewCharacter.fl file?
(It's in the EXE folder.)

Watch your 6!

Post Tue Dec 14, 2004 2:10 pm

XML scrpt will work in any mod that is meant to use FLMM format (which you're gojng to, aren't you?). If you put the command into an ini file, just add a copyfile command to the script.xml with scanfile="true". Worked for everything for me so ffar, even the strid_name in universe.ini

Post Tue Dec 14, 2004 3:12 pm

I'm already using XML/FLMM to do all of these things... that example was a truncated cut-and-pasted example, straight from the working code in Beta 1

There are a few things I'm going to leave in the INIs, but not much, basically... just about everything has turned out to be replacable with XML, and it's not terribly hard, once I got past that stupid CTD caused by an early gun script

Post Wed Dec 15, 2004 5:13 am

Mephistopheles:
Never tried doing it that way, thanx.

Watch your 6!

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