Ships not spawning
I realise that this is a long shot, because not many people know about story missions, but I'm working on one at the moment, and I can't get a particular set of ships to spawn. Everything works fine up to that point, trade lanes, formations, jump gates, objectives. The trigger is this:
[Trigger
nickname = tl_disable
Cnd_Timer = 10
Act_DisableTradelane = Br01_Trade_Lane_Ring_89
Act_DisableTradelane = Br01_Trade_Lane_Ring_88
Act_DisableTradelane = Br01_Trade_Lane_Ring_87
Act_DisableTradelane = Br01_Trade_Lane_Ring_86
Act_DisableTradelane = Br01_Trade_Lane_Ring_85
Act_SpawnShip = attack1
Act_SpawnShip = attack2
Act_SpawnShip = attack3
Act_MarkObj = attack1, 1
Act_MarkObj = attack2, 1
Act_MarkObj = attack3, 1
Act_GiveObjList = attack1, attack_player
Act_GiveObjList = attack2, attack_player
Act_GiveObjList = attack3, attack_player
Act_LockManeuvers = false
Act_Trig = hostiles_attack
10 seconds after entering the trade lane, the lane gets disabled. What's then meant to happen is that three pirate ships spawn and attack you. I've placed them in the right place, I've made sure of that, but the ships just won't spawn. I've looked up the correct usage of the SpawnShip trigger in other mission files, and it's all the same. And the trigger has clearly been activated, because the lane gets taken down. Anyone have any ideas? If you don't have a clue when it comes to story missions, don't worry. As I said, it's a long shot.
[Trigger
nickname = tl_disable
Cnd_Timer = 10
Act_DisableTradelane = Br01_Trade_Lane_Ring_89
Act_DisableTradelane = Br01_Trade_Lane_Ring_88
Act_DisableTradelane = Br01_Trade_Lane_Ring_87
Act_DisableTradelane = Br01_Trade_Lane_Ring_86
Act_DisableTradelane = Br01_Trade_Lane_Ring_85
Act_SpawnShip = attack1
Act_SpawnShip = attack2
Act_SpawnShip = attack3
Act_MarkObj = attack1, 1
Act_MarkObj = attack2, 1
Act_MarkObj = attack3, 1
Act_GiveObjList = attack1, attack_player
Act_GiveObjList = attack2, attack_player
Act_GiveObjList = attack3, attack_player
Act_LockManeuvers = false
Act_Trig = hostiles_attack
10 seconds after entering the trade lane, the lane gets disabled. What's then meant to happen is that three pirate ships spawn and attack you. I've placed them in the right place, I've made sure of that, but the ships just won't spawn. I've looked up the correct usage of the SpawnShip trigger in other mission files, and it's all the same. And the trigger has clearly been activated, because the lane gets taken down. Anyone have any ideas? If you don't have a clue when it comes to story missions, don't worry. As I said, it's a long shot.