Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Changing Trent and other bar character''s appearances: addin

The general place to discuss MOD''ing Freelancer!

Post Fri Sep 17, 2004 1:26 pm

Changing Trent and other bar character''s appearances: addin

I added this line to costumes.ini under Trent:
comm = comm_ge_generic2

But that didn't appear to work. I've checked the "Everything here" modding thread, as usual, and ran a search on this page, but nothing came up.
So: how do I get Trent to wear a helmet in the bar/equipment dealer, etc.?

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Fri Sep 17, 2004 2:56 pm

I think there was a mod released which does this only in the last couple of days
U may want to check that out

Post Fri Sep 17, 2004 3:36 pm

This mod will change some for you, Link
This one lets you edit several charitors. Link

Or you can edit yourself. freelancer/data/characters/costumes and add or swap what you want.

[Costume
nickname = trent
head = pi_pirate5_head
body = pi_orillion_body
righthand = benchmark_male_hand_right
lefthand = benchmark_male_hand_left

Changing to -

[Costume
nickname = trent
head = pi_pirate5_head
body = pi_orillion_body
righthand = benchmark_male_hand_right
lefthand = benchmark_male_hand_left
prop = prop_hat_male_miner
prop = prop_shades_01

To give him glasses and a hat. Its fun to experiment.

Michael IF a man would live well, let him always remember his last day, and make it his companion.

Edited by - Finalday on 9/17/2004 7:05:30 PM

Post Sat Sep 18, 2004 8:22 am

The "prop = " code is exactly what I was looking for. Thanks.

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Sat Sep 18, 2004 8:58 am

Your welcome.

Post Sat Sep 18, 2004 10:00 am

Although for some reason it didn't work...

[Costume
nickname = trent
head = pi_pirate5_head
body = br_male_elite_body
righthand = benchmark_male_hand_right
lefthand = benchmark_male_hand_left
prop = comm_ge_generic2
prop = prop_neuralnet_E

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Sat Sep 18, 2004 10:05 am

Those two props look both like head props. Perhaps they overlap? (and thus cancel each other out)

Post Sat Sep 18, 2004 10:06 am

Perhaps

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Sat Sep 18, 2004 10:08 am

Try one on its own

Post Sat Sep 18, 2004 10:14 am

I guessed that. Didn't work.

[Costume
nickname = trent
head = pi_pirate5_head
body = br_male_elite_body
righthand = benchmark_male_hand_right
lefthand = benchmark_male_hand_left
prop = prop_neuralnet_E

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Sat Sep 18, 2004 10:29 am

Did you try it on an existing game? When I change one, I have to start a new game for it to appear. An NPC, might show up with the change, but it might not till a new game started. Like Lonagan, I gave him a different outfit and shades and in the new game, they were there. For some reason, the shade will disapear in one scene and return in another one.

Edit, the item you use, where is it used in the game? A npc?

Edited by - Finalday on 9/18/2004 11:29:59 AM

Post Sat Sep 18, 2004 10:33 am

No: all my mod testing is done with a new game, naturally.

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Sat Sep 18, 2004 12:35 pm

The changes to Trent's costume don't always show up in the cutscenes... Other characters work ok though. It may be something in the .thn files that causes this but i have not looked yet.

Post Sat Sep 18, 2004 12:42 pm

His clothing changes show fine. IT's just the prop entry that doesn't.

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Sat Sep 18, 2004 12:47 pm

When building the thn cutscenes you can either use an existing character or "construct" the NPC by specifying body parts. This may be why they don't show in some scenes.

The neuronet prop sounds like the datapad things that some NPCs hold in their hand. They are connected to a specific hardpoint, so perhaps the trent model does not contain this hardpoint - only the ones that need the object. Alternatively you may not be able to add the object at all, some objects can only be added in thn files by attaching them to BP's on the NPC models.

Return to Freelancer General Editing Forum