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Shield Upgrades

The general place to discuss MOD''ing Freelancer!

Post Thu Sep 09, 2004 4:25 pm

Shield Upgrades

I have been trying to do this for...AGES but to no avail.
I have managed to make armour upgrades, that scale the armour already on your ship.
BUT whenever i try to make a shield upgrade, it doesnt work.
I have tried to scale the shield, rather than the hull and also the energy but both dont work.
If anyone has been able to do it or if i have missed a post in a newbie thread please direct...
thanks

Post Thu Sep 09, 2004 4:40 pm

just bye downloading the FLMM you get the uber shield mod look at what they did there and i think some overall mods have uprgades and Evo 1.28 you can buy better shield generaotrs

Post Thu Sep 09, 2004 5:45 pm

yep, create new shield generator archtypes for your upgrades, and then assign them to a specific hardpoint on a ship in shiparch.ini that is not used by your normal shield and then make a goods entry and you should be done.

Edited by - bane42 on 9/9/2004 6:45:07 PM

Post Fri Sep 10, 2004 12:48 am

ok thanks guys

Do i have to make up a NEW hardpoint, coz thats what stopped me from doing what you just suggested.

If not then which hardpoint can i put it on, and how do i assign the shield to it???

Post Fri Sep 10, 2004 2:16 am

well to view the hardpoints in a ship look at the cmp file mentioned in shiparch.ini using the utf editor tool, some ships have extra hps not used in the game so u could use those or create a new one. I dont know too much about making new ones but I do know that there will be tutorials here for it.
to assign it would be easy, go back to shiparch.ini find the ship entry and enter a line like
hp_type = hp_fighter_shield_extra, HpShieldnew

where hp_fighter_shield_extra is the hp type defined by you for the shield generator archtype in st_equip.ini and HpShieldnew is the new hardpoint in the cmp file for the ship (or some other one you will use) note my HP names above are examples only, you can call them whatever u like.



Edited by - bane42 on 9/10/2004 3:17:33 AM

Post Fri Sep 10, 2004 2:30 am

There is no need to use a special mount. Just do this:

;================put this in st_equip.ini at the bottom================

[ShieldGenerator;<===make sure you close this bracket!
nickname = heavy_fighter_diamond_shield
ids_name = 590004 ;265100 ;<==you could try this number if it is empty in your mod, the first is for is for a new dll
ids_info = 591004 ;266100 ;<===same here!
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2500
max_capacity = 25000
toughness = 10000.000000
hp_type = hp_elite_shield_generator
offline_rebuild_time = 5
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false

;=====now put this in your st_good.ini at the bottom =====================

[Good ;<===don't forget the bracket!
nickname = heavy_fighter_diamond_shield
equipment = heavy_fighter_diamond_shield
category = equipment
price = 5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db
combinable = false
ids_name = 590004 ;265100 ;<===what number did you use in the st_equip.ini file?
ids_info = 591004 ;266100 ;<===same here, use a good number!
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat

;=now put this at a base in the market_misc.ini file=========================

MarketGood = heavy_fighter_diamond_shield, 0, -1, 10, 10, 0, 1

;=====================now do this!========================

Open your FLed_ids dll editor and put the numbers you assigned to the shield in your dll and enter the text portion like this:

for ids_name just type in: Diamond Shield

for ids_info put this:

<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Diamond Shield</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This shield is one of the most versitile of all shields made today. It will fit a variety of ships and offers the best protection available. Don't be without it! </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>

Now go get 'em tiger!

Edited by - JustSomeGuy on 9/10/2004 3:48:56 AM

Post Fri Sep 10, 2004 5:19 am

thanks bane42

umm...justsomeguy....if im not mistaken i think you have just told me how to make a new shield.....
Thankyou for you extensive description on how to do it though, however i have already made about 80 new shields, and well......

i will try the new hardpoint thing though.

thanks

Post Fri Sep 10, 2004 5:01 pm

I'm sorry... I guess I still can't figure out what you mean when you say you want to make a shield upgrade? I put the stuff about the Diamond Shield in because that was what I thought you were after, since it will fit on any ship on any level shield hard point. Oh well... maybe someone who can use it will see it here.

Post Fri Sep 10, 2004 6:21 pm

a shield upgrade would just be adding some extra shield storage to your current shield so effectively u got 2 shields mounted at once

Post Fri Sep 10, 2004 8:25 pm

If you do make one see if you can put it on one of the light hardpoints. It should be able to work from there

Post Fri Sep 10, 2004 9:07 pm

ok i made the shield upgrade to go on the cloak hardpoint, whihc is on every ship. But theres a problem.

When you want to put a shield on your ship, the game will only let you but 1 shield. there are two spaces and they both say that shields can go on them, BUT the game will only let me put 1 shield on it.

Help!!!!
If i start a new game and put it in the loadout section of my start ship, then two shields are there, but then i launched into space and my shields went down just as fast....in essence: no change.

So i ask....what can i do??

Post Sat Sep 11, 2004 4:20 am

have you changed the shiparch.ini to declare the use of the second shield only on the cloak hardpoint?

Post Sat Sep 11, 2004 9:08 pm

ahhh

that would be it....lol
thnx bane42

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