Shield effects on custom-made ships
From the front, the model resembles this. though the wings are not that steep, but rather in a 45°.
From the front it looks like a big X, with HpMount just a bit below the lower wing ends to make it float above the floor on bases.
Now I see HpMount is also used by the shield_link. I found changing HpMount there to HpShield01, for example, change th position of the shield effect itself.
The Problem is I can't get the shields to be larg enough. With the default HpMount in the shield_link I get a shield for most of the lower half of the ship, but even the cockpit is not entirely covered with shield.
In the game this has the effect as long as the shields are up most of the upper half of the ship is unhittable, the NPCs might shoot from above but the shoots go straight through the hull until they hit the shield. Also, when shields are down they don't really try to hit the ship, but rather shoot between the two bottom wings.
And even when I clearly see they should hit ym hull, often the shots go through.
I tried FlAddRadius, which didn't help, btw.
Any suggestions?
Edited by - Mephistopheles on 9/7/2004 1:53:24 AM
Edited by - Mephistopheles on 9/7/2004 1:55:03 AM
Edited by - Mephistopheles on 9/7/2004 1:55:33 AM
Edited by - Mephistopheles on 9/7/2004 1:56:43 AM