Frontierspace-Any requests?
About 4 times the orignal ships, with the csv, transport, train, repairship, heavy lifter, large transport..
Battleship encounters-All through the house systems and also for a few new factions. There`s 2 called Federation and Imperial, both use capships and there is an ongoing war within a system with capships on both sides. A real hotspot.
Scanner and tractor upgrades
New weapons- including all new class 10 weaps, energy plasma mines..
New loadouts for all factions
NPC use shield and nano bots, and there shields regen.
Ships use weapons that actually fit there ship, no more mollys using corsair turrets
About 20 more systems arrayed around the dublin to tau37 area
New unoriginal ships-(only a few so far)
New wreck loadouts-making the game harder
Nomads are much harder and include cap ships
If you thought nomads were top of the hill, then you`re in for some big suprises
compared to some encounters within frontier space they are very average
docking fix
New commodities, including all factions carrying pilots.. scanning for.. sellable atfriend or foe..
Designed with OpenSP in mind, with enough variety and challenge to keep the player busy, player has a choice of start points ranging from starting at:
kusari pirate, kusari police, liberty pirate, liberty police... Corsair at cadiz, outcast at cali..
Any more ideas? can`t guarantee i`ll add them and I am noob to modding, but i`ll have a go at the good ones.. Let me know.