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Making infocards and factions

The general place to discuss MOD''ing Freelancer!

Post Tue Aug 31, 2004 2:55 pm

Making infocards and factions

Ok i am using good old, but not that good, FLE (freelancer explorer). Anyway, the infocards on it never work, we all know it, and names of bases never stick, how can i make them stick and make infocards by not doing it via FLE, in otherwords writing out the code myself.

Secondly i want to make a new faction(s) for the system(s) i am making, can anyone point me in the right way for a tutorial to make one, preferably one that is for complete noobs aswell, or can be understood by them so that they don't need to just be copying and pasting the whole code but acutally making their own to a certain extent.

From Larnu

,

Post Wed Sep 01, 2004 8:55 am

hellas

ok to your first question try to use the IDS Editor
to pick the names and infocard manual its recommend that you use the
emphty dll from TLR it makes easier

to your second question there is a complete tutorial in
the tutorial forum take a look

Post Fri Sep 03, 2004 5:36 am

Yes... as Ghost says, use the FLed_ids editor to manually put in new numbers and corresponding text. He, and I, also recommend getting the empty dll available for download in the same place... the downloads section as well as the utilities section of this forum. Then, following the directions available in several tutorials, including one written specifically for newbies on the use of FLed_ids, you put the new dll in the EXE folder of Freelancer and list it in the freelancer.ini file at the bottom of the dll list and you're good to go. You must count how many dll's are listed to know what number series you are using for your new dll. Here is a list...

DLL # 0 = 0 to 65535 (resources.dll) ...for a total of 65536 different numbers per dll (yes, 0 is a number)

DLL # 1 = 65536 to 131071 (InfoCards.dll) ...all dll's start at position 0 and go to 65535 for a total of 65536 per dll

DLL # 2 = 131072 to 196607 (MiscText.dll) ...so adding 65535 to the first # gives you the ending # for that dll

DLL # 3 = 196608 to 262143 (NameResources.dll)

DLL # 4 = 262144 to 327679 (EquipResources.dll)

DLL # 5 = 327680 to 393215 (OfferBribeResources.dll)

DLL # 6 = 393216 to 458751 (MiscTextinfo2.dll)

DLL # 7 = 458752 to 524287 (maybe your new.dll)

DLL # 8 = 524288 to 589823 (yet another.dll)

DLL # 9 = 589824 to 655359 (if you use up the others... doubtful)

DLL # 10 = 655360 to 720895 (ditto)

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