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2 Q''s.

The general place to discuss MOD''ing Freelancer!

Post Fri Aug 27, 2004 4:04 pm

2 Q''s.

2 things I'm trying to do on a new system mod...was going to use it on my own server, but that fell throught...my service provider won't let me:-D

2 q's though... is it possible to make a oneway jumphole? like you take it from somewhere and when you come out there's nothing there? or maybe there is, but it's locked? If the latter, is there a way to maybe do something and it becomes unlocked, like a trigger? like follow the path of beacons and the hole unlocks or somethin? trying to restrict access to a certain system full of goodies:-D

Q2...Once in the tutorials I found where a guy explained how to make a missle launcher launch more than one at once...also how to make them take seperate vectors so they wouldn't collide and blow you up when you shoot them...haven't been able to find it since...can anyone tell me how to do that? and is it possible to make the missle have a cruise disrupting affect? I can do systems decent, but coding I don't know...Any help you all can offer...Thanks.

Edit: I should be more specific...I'm wanting to make a new weapon system that fires 6 missles, each with like 1,000 shield and hull damage(or somethin like that), refire rate of once every 2 seconds, and a cruise disrupter effect...also now Q3...is it possible to make a turrent which only effect is cruise disruption? just curious...

Edited by - rtg593 on 8/27/2004 5:05:12 PM

Edited by - rtg593 on 8/27/2004 5:20:52 PM

Post Fri Aug 27, 2004 10:27 pm

Q1 : Yes only its odd. If you attempt to dock on the recieving end it will go to double bars and you have to rejoin. I believe you just remove the bob in go_to = bob Not sure on the

Q2 lol will have to go back and read it EDIT : No im not sure about that my best guess would be fast refire rate with a fast turn rate and click really fast in a circle so you get flanking missiles I loved doing that with gundam missile mod

Q3 Yes, me and a friend have done a cruise disrupting turret before. It is too cheap unless it has a refire rate of about .5

Edited by - Aravis on 8/27/2004 11:28:11 PM

Post Mon Aug 30, 2004 1:19 pm

Well, the tutorial thing I read the guy showed the script and showed a part where it said something like Fire: missle_yada_yada_3...he said if you put that line in there like Fire: missle_yada_yada_3
missle_yada_yada_3
missle_yada_yada_3
missle_yada_yada_3
, then it would fire 4, and so on....as many as you wanted...Ive searched and searched and not been able to find it again...maybe a slower refire rate on those missles:-P one every 4 seconds...make it long enough they have a chance...or not:-P..and the turrent was for like if your cruising and somone wont stop following you, you can kill engine and use the rear facing turrent equiped with anti cruise to knock them out...and I mean for the hole like you can go to new york from alaska, but not alaska from new york(I but a hole in and tried, the gate works one way...confused here:-P) well thanks...

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