Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Maximum number of entries?

The general place to discuss MOD''ing Freelancer!

Post Sat Jul 31, 2004 11:49 pm

Maximum number of entries?

Was just working on my weapon placement in my mod and came across a problem. Is there a maximum number of entries for a base in the market.ini?

I placed all Liberty-made guns, along with all missiles, thrusters, torpedos, mines, CM launchers, and LF shields into Manhattan's market. They also have the standard loadout of nanobots, shield batteries, both scanners, tractor beam, and the powerplant for the one ship they sell. When I loaded up the game to check it out, the torpedo launchers werent showing (their ammo was there, however), and I think one or two of the CM launchers was also missing.

Tallying up the total entries for Mahattan I have exactly 100 entries, and it seems 2 (possibly 3 or 4 - I'd have to double check the CM launchers) are missing. Have any of you who have done extensive weapon creation run into a maximum you can place?

Post Sun Aug 01, 2004 12:13 am

I have from lines 18059 to 18622 for detroit

Thats nearly 550 entries of ammo, guns, armor, shields, equipment etc etc.

I think i can safely say that there is not a limit, you have either made a small error or something - check the numbers on the items etc

Post Sun Aug 01, 2004 12:27 am

Yep, my mistake. Forgot two little commas. ><

Return to Freelancer General Editing Forum