Maximum number of entries?
Was just working on my weapon placement in my mod and came across a problem. Is there a maximum number of entries for a base in the market.ini?
I placed all Liberty-made guns, along with all missiles, thrusters, torpedos, mines, CM launchers, and LF shields into Manhattan's market. They also have the standard loadout of nanobots, shield batteries, both scanners, tractor beam, and the powerplant for the one ship they sell. When I loaded up the game to check it out, the torpedo launchers werent showing (their ammo was there, however), and I think one or two of the CM launchers was also missing.
Tallying up the total entries for Mahattan I have exactly 100 entries, and it seems 2 (possibly 3 or 4 - I'd have to double check the CM launchers) are missing. Have any of you who have done extensive weapon creation run into a maximum you can place?
I placed all Liberty-made guns, along with all missiles, thrusters, torpedos, mines, CM launchers, and LF shields into Manhattan's market. They also have the standard loadout of nanobots, shield batteries, both scanners, tractor beam, and the powerplant for the one ship they sell. When I loaded up the game to check it out, the torpedo launchers werent showing (their ammo was there, however), and I think one or two of the CM launchers was also missing.
Tallying up the total entries for Mahattan I have exactly 100 entries, and it seems 2 (possibly 3 or 4 - I'd have to double check the CM launchers) are missing. Have any of you who have done extensive weapon creation run into a maximum you can place?