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Starting Money for TNG1.7

The general place to discuss MOD''ing Freelancer!

Post Fri Jul 30, 2004 9:01 am

Starting Money for TNG1.7

I am new to both Freelancer and modding in general and need some help. I would like to give our new players in TNG1.7 at our United Federation Outpost Bravo Server some more money when they enter the server. I've looked through the forums and tried one script and it overwrote the 1.7 file to a 1.0 file which caused the system to crash very nicely. My set up is using FLMM and IonCross Mk.111.1. The server is up and running I'm just not sure how to go about making the change.
Any help is greatly appreciated. Our website is http://unitedfed.org.

Post Fri Jul 30, 2004 9:24 am

data folder -> characters folder -> Newcharacter.ini file - you cannot miss teh lines:
[Package
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = ge_fighter
loadout = msn_playerloadout
money = 2000

[Faction
nickname = new_player
rep_group = co_ic_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent

The other thing you can change is starting ship in here, as well as starting location. IGNORE everyone who mentions any fl files like newplayer.fl and stuff - cause all that file does is call for the values in this one.

Post Fri Jul 30, 2004 9:35 am

Thanks

Post Fri Jul 30, 2004 12:40 pm

Hey Chips - What would happen if you changed the line :

Pilot = trent

to

Pilot = king or juni?

Would the Trent model be replaced by one of the others? or this another one of those stupid lines that no matter what you do, it doesn't make a difference?

I would try this myself, but my computer just about melted, and my backup is a POS that won't run fL

Just curious...

Post Fri Jul 30, 2004 1:09 pm

Its in one of the files that the pilot MUST equal trent.........but i forget which - so i have never bothered to change it - no interest either, mainly as all the vocals and stuff wouldn't work..

Edited by - Chips on 7/30/2004 2:09:43 PM

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