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The Player Loot MOD, how to change something...

The general place to discuss MOD''ing Freelancer!

Post Wed Jul 28, 2004 11:04 am

The Player Loot MOD, how to change something...

I saw the Player Loot mod and I like it, but I would like not to loose ammo and bots/batts when getting killed...

How can I change that?

Post Wed Jul 28, 2004 3:03 pm

Like i pointed out at the time to teh creator.

Make it so only loot is able to be looted, and its 100% biased towards pirates, with them running 0 risk of incurring any loss. Only traders would stand to lose anything - which is just silly. Whilst it seems better cause you don't incurr the loss of expensive ammo, doing that will ensure that pirates have nothing to fear in attacking anyone - as they cannot possibly lose anything valuable whatsoever.

Simply put - there is 0 balance for gameplayers.

Post Wed Jul 28, 2004 4:19 pm

It is not possible to make the player looting not drop ammo. It's either all or nothing, you can't seperate the ammo from the cargo.

If you really want to make it so that ammo does not drop, you can change all the settings for the ammo to "lootable = false". The side effect would be that players could no longer jettison their ammo either.

Post Thu Jul 29, 2004 7:27 am

A player does not loose ammo when he/she is killed. Even ammo that they have salvaged.

At least that has been my experience. I have never lost ammo in this fashion.

Roland "Hobbes" Orr
Founder, Samurai Studios

Post Thu Jul 29, 2004 4:43 pm

Ya but this mod makes players lootable too, like NPCs.

It makes players drop loot :
-Nanos/Batts
-Commodities
-Unmounted weps
-And the thing I hate : ammo

Post Fri Jul 30, 2004 8:24 am

its raher simple really, ust dont have the mod if you dont like to lose your precious ammo

simple as that

Post Wed Aug 18, 2004 2:31 am

just a question, will this help:

...\Freelancer\EXE\freelancer.ini
somewhere in the beginning i saw this

[Server
;name = M9Universe
;description = My cool Freelancer server
death_penalty = 100 ; percentage of your cargo (commoditied and unmounted equipment) lost at death in MP

maybe editing this would help, not tested yet :/
i guess the result is you will lose less ammo or whatever BUT also less cargo

Post Wed Aug 18, 2004 4:23 am

"If you really want to make it so that ammo does not drop, you can change all the settings for the ammo to "lootable = false". The side effect would be that players could no longer jettison their ammo either."

That doesnt work! Makeing something lootable = false just prevents players from jettison the specific item, but it remains cargo...

by the way, this is stated in the char files, like this:
cargo = blablba, blaa
or base_cargo

Post Wed Aug 18, 2004 10:02 am

Sorry, a little clarification - the ammo would still be destroyed when a player dies, but it would not drop (meaning nobody else could pick it up).

Post Tue Aug 31, 2004 12:26 pm

Hi, kinda new to this moddin so not sure how much this will help. I seem to have attained the result you are after by accident. Adding new ships to my mod i found that they where only dropping there stored guns and cargo, bats & bots + ammo were being retained. Searched on here for more information but only found this question. Looking into the problem i was able to get my new ships (added by script file) dropping everything by adding two missing lines to shiparch append script.
fuse = intermed_damage_smallship01, 0.000000, 650
fuse = drop_cargo_fuse, 0.000000, 1
nb. lines for smallship02 & 03 where already there.
It was the 1st line which corrected the prob. so reversing this may give you what you want. Maybe someone with more knowledge could explain this result.

Post Tue Aug 31, 2004 3:32 pm

Wasabe could you answer on that? If it was real, it would be perfect.

Post Tue Aug 31, 2004 3:46 pm

LOL, that's hilarious! yeah, it suddenly works because only those ships with the fuse = drop_cargo_fuse will drop their loot. If you take that out, then ships won't drop their cargo (but they do lose their unequipped guns, cargo, and equipment). =)

Post Tue Aug 31, 2004 6:03 pm

Correcto mundo from Kitihawk, removing the line causes players to NOT lose their ammo or bats and bots, obviosly leaving it in means you do. This works for the ai as well so sticking those lines in to a ship file will have them behaving just as you want. Nice one Kitihawk

Gibbons power comes from bananas

Post Wed Sep 01, 2004 3:44 am

Slight Clarification needed i think. Its the line

fuse = intermed_damage_smallship01, 0.000000, 375

Which seems to do the trick. My problem was my new added ships were only dropping cargo and stored guns but not missiles, bats and bots. This line was missing from affected ships. Adding it got them dropping everything .

So taking it away should give reverse affect. Don't know if it messes anything else up yet though.

Post Wed Sep 01, 2004 9:36 am

Either way, the mod shouldn't be changed, as it keeps the balance, but it does give you a more entertaining game.

WITHOUT LOOT MOD
CARGO = Permanently Lost (-1)
WEAPONS = Permanently Lost (-1)
AMMO = Remains (1)
BOTS/BATTS = Remains (1)

WITH LOOT MOD
CARGO = Dropped (0)
WEAPONS = Dropped (0)
AMMO = Dropped (0)
BOTS/BATTS = Dropped (0)


The numbers at the ends are points, and as you can see they both add up to 0, but the loot mod balances it even more then it usually is. It's a different gameplay type but it really does balance it even more and adds a roleplaying component.

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