Tue Aug 31, 2004 12:26 pm by Kitihawk
Hi, kinda new to this moddin so not sure how much this will help. I seem to have attained the result you are after by accident. Adding new ships to my mod i found that they where only dropping there stored guns and cargo, bats & bots + ammo were being retained. Searched on here for more information but only found this question. Looking into the problem i was able to get my new ships (added by script file) dropping everything by adding two missing lines to shiparch append script.
fuse = intermed_damage_smallship01, 0.000000, 650
fuse = drop_cargo_fuse, 0.000000, 1
nb. lines for smallship02 & 03 where already there.
It was the 1st line which corrected the prob. so reversing this may give you what you want. Maybe someone with more knowledge could explain this result.