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Explosions

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 27, 2004 8:23 pm

Explosions

Hello again

I was wondering if it were possible to make better explosions when you fire weapons. Like, for instance, when you fire and MISS the target intead of the "shot" just dissapearing into space it should explode - thus reiterating the ranges of your weapons. It would also make dogfighting and missions a lot more interesting. You could also make explosion damage, if it explodes to close toyour ship when it explodes. And instead of "dumb" explosions like the missles have, im talking BIG HOT RED EXPLOSIONS LIKE IN THE MOVIES. In any case i was just thinking how good it would be if this were possible.

Any post is worth reading...so post away

Edited by - Stinger on 7/28/2004 11:28:07 AM

Post Tue Jul 27, 2004 9:00 pm

Missiles do explode even if it missed the target.


a message from firebase...

Post Wed Jul 28, 2004 12:41 pm

I know that m8. But what i wa looking for was the guns to do it as well. Kinda like missles except have COOL looking explosions

Post Wed Jul 28, 2004 7:43 pm

in a typical missile entry...

the motor, explosion and munition entry have lifetime on it...

motor lifetime determines when you missile will stop flying...
the explosion lifetime determines the length of time for the explosion to appear also the damage.
the munition lifetime determines the life of the ammo itself...

suggestion... put an explosion parameter in your ammo....

[Explosion
.
.
.

[Munition
.
explosion_arch = <---this one might solve your problem...
.
.
[Gun
.
.
.

Hope this will answer your question...


a message from firebase...

Post Thu Jul 29, 2004 1:58 am

just download destructive universe and the gundam missle mod


DoN'T hATE ThE PlaYEr,
HatE The GAmE.
I hAte The DeSiGnER.......

GoT VisuAl On BOgeY,KiCKinG His AsS....

Post Thu Jul 29, 2004 2:48 pm

thx m8..i'll give it a look

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