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Is there any smart programmer figure this out?

The general place to discuss MOD''ing Freelancer!

Post Mon Jul 26, 2004 2:35 pm

Is there any smart programmer figure this out?

The only problem I have in hand to have an assult game mod in FL is the trigger. There is no way I can switch on and off the invincibility of a base or ship during the game.
I was working on game mod like the final mission in SP, assult the nomad's home planet. In SP the shield can be turn off by the trigger, I have no idea how this can be done during the game of a MP. Also, I even made the internal invincible armor as a mountable item but still unable to make NPC drop it jet it, there is no such a command or trigger to pull it off.
If there is any good programmers can figure this out, we will get the MP coop missions for sure.

Peace doesn't exist between the livings, but the dead.

Post Tue Jul 27, 2004 12:43 pm

Can that even be done for MP?

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Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Tue Jul 27, 2004 12:57 pm

In the story line mission files everything that happens is controlled by the mission.ini. There are a lot of conditionals in there and if you'd understood the language you could create your own events.
But whenver the storyline is finished the environment needed is not longer available. In short: I don't think that what you want to do is possible in that way.
Sorry.

BuckDanny

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