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Flyable Hispania
The general place to discuss MOD''ing Freelancer!
11 posts
• Page 1 of 1
I was wondering if anyone had ever considered making a mod with a flyable Hispania. I can't believe that i'm the first person to think of it, but I haven't heard of one before. Sadly, I really don't have the technical expertise to do it myself, but it doesn't seem like it would be to hard to make, as the model already exists. The only problem i can see with it is the fact that the hispania model in the game is so big that it would be difficult to fly. infact, now that i think about it, it might not fit into a jump gate, to say nothing of tradelines. Any way, is there such a mod, or is anyone interested in making one?
It may be easy for most of the rest of you, but i've never tried it. i could probably do it with some practice, but it's a pretty daunting task for someone with no programing or editing experience whatsoever. and there's also the problem of finding the existing model whereever it's buried in the game software.
[Solar
nickname = hispania_sleeper_ship
LODranges = 0, 2000, 3500, 5500, 8000, 10000
ids_name = 60235
ids_info = 60236
type = MISSION_SATELLITE
DA_archetype = solar\misc\hispania_liner.3db
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000
nickname = hispania_sleeper_ship
LODranges = 0, 2000, 3500, 5500, 8000, 10000
ids_name = 60235
ids_info = 60236
type = MISSION_SATELLITE
DA_archetype = solar\misc\hispania_liner.3db
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000
11 posts
• Page 1 of 1
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