kaegogi as always you have such quality thoughts, thanks for sharing.
> don't the NPC's on your base just sit around with empty boxes
No frequently they have jobs to offer. But it is true I've never seen anywhere near the 16 to 32 missions that are theoretically possible with this config.
Being brave, I went into the vignetteparams.ini and changed all five of those difficulty switches to max:
[DataNode
node_id = 172
Difficulty = 99.000000, 100
Your zone idea seems plausible , so following the lead of Omicron Alpha which has exclusive zones for the enemy (and frequently offers level 40+ missions), I added five new navy only zones in ku06.ini:
[zone
nickname = Zone_Ku06_path_navy4_5
pos = -4728, 0, 5568
rotate = -90, -35, 0
shape = CYLINDER
size = 750, 15696
sort = 99
toughness = 19
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy4, 1
usage = patrol
mission_eligible = True
faction_weight = ku_n_grp, 10
density_restriction = 8, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 85.000000
faction = ku_n_grp, 1.000000
...but nothing has changed, still can not get above level 36 missions. arrghhhhhh
(but I did get a grin when I found this command buried deep in vignette params: "nickname = Friendly_ships_come_in_to_whoop_up"