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Help: Gun that does no energy damage

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Post Tue Jul 20, 2004 8:00 am

Help: Gun that does no energy damage

how can i create a gun that will do no energy damage at all. but still allow the weapon to damage the hull of an unshielded ship.

any ideas?

Post Tue Jul 20, 2004 8:19 am

IIRC, you change the shield damage line to -(1/2 hull damage line); of course, that means it won't do any shield damage, either

If I'm wrong, I apologize, but I'm pretty sure that's it

Chris

Post Tue Jul 20, 2004 8:48 am

so if i have

energy_damage = 200
hull_damage = 400


this gun will not affect shields in anyway at all????

Post Tue Jul 20, 2004 8:51 am

Actually, change it to 1, If you don't won't any damage. If it it set to 0 then it will automaticly be 1/2 of the hull damage. If you specify the amount, 200, then that is what it will do, therefore, if you want min damage, set to 1.

Post Tue Jul 20, 2004 9:35 am

ok, ill try that now.

Post Tue Jul 20, 2004 9:45 am

that doesnt seem to work

Post Tue Jul 20, 2004 10:04 am

Hull damage = whatever you like

Usually energy damage = half of hull damage...soo.......

To get rid of that half of the hull damage value, you just subtract it

hull_damage = 20000
energy_damage = -10000


Now you get a 20000 hull, 0 energy damage. Cast iron garuntee that this works.

I'll just use Chips post so you think he said this...
Try this trick

hull_damage = -1



Edited by - bakedpotato on 7/20/2004 4:26:05 PM

Post Tue Jul 20, 2004 1:34 pm

Chips is absolutely correct. Finalday is wrong. =)

If you make the shield damage 1, it actually still does 1/2 the hull damage, plus 1.

Formula: actual shield damage = 1/2 hull_damage + shield_damage

In addition, there are modifers that are in the weaponmoddb.ini file, and also the 1/2 hull constant in the constants.ini file.

Post Tue Jul 20, 2004 5:31 pm

thanks chips/baked, reliable as ever. thanks also for extra info wasabe

Edited by - capitalmerc on 7/20/2004 7:19:54 PM

Edited by - capitalmerc on 7/20/2004 7:20:24 PM

Post Wed Jul 21, 2004 3:16 am

@Chips:
hull_damage = -1
ROFL
i remember the times when i tried to make a "repair gun".
hull_damage = -100 was it...
well, ironically it IS repair - in a rather indirect way (respawn) lol.

---------------------------------
Excelcia Mod Leading Developer

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