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Editing TNG mod

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 13, 2004 11:59 am

Editing TNG mod

Hey sIeGe here ..... Im modding the TNG mod ... @ server side.

Im trying to change the NPC's dropping. When looking into Randommission/rmlootinfo i cudnt find any weapon ... These had all been removed. Then checking the actually .ini in the orignal game there is equipment and weapon. Then went into missions/lootprop.ini and i found weapon. With my knowledge i was thinking tht this wud do the same thing. So wen looking @ it i was scratching my head on what 2 change 2 make the npc's drop less weapons. so can any1 help ?

[mLootProps
nickname = default_commodity
drop_properties = 0, 100000, 10000, 1, 2, 1



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Post Tue Jul 13, 2004 12:32 pm

Yes, here are the things you need to change:

[mLootProps
nickname = rh_gun02_mark01
drop_properties = 8, 105206, 105206, 0, 2, 1

for the drop_properties, the first number (8 in this example) is the probability of it dropping (8%). The 2nd number is the minimum players level that is required for the item to drop (so approx $105,206 total net worth - cash + ships + equipment, etc). The 2nd and 3rd number together determine the amount of the item dropped depending on the player's level (I explained it in more detail in another thread, and I don't want to go look it up =). The 4th number, well honestly I don't remember. The 5th number determines what is the maximum amount of the item that will be dropped. The last number is related to the number of items dropped, but I also don't remember exactly what it does.

In any case, lower the first number (percentage chance of item dropping) to lower the chances of the item dropping. Or raise the 2nd and 3rd numbers so that only high level players will get those items.

Post Wed Jul 14, 2004 12:06 am

Thnks for the help ... ill have a look for tht other thread .. bout if i will have a chance thou

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