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Cutscene Scripting, Can it be done?

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 13, 2004 6:05 am

Cutscene Scripting, Can it be done?

Can you create Cutscene Scripts, or even In Flight Scripts for Freelancer?

Got the Idea while watching www.redvsblue.com & got to thinking,
"If they can dop that With Halo, Can we do it with Freelancer....?"

Anyone know anything?

Post Tue Jul 13, 2004 6:08 am

well the cutscenes are definately scripted as opposed to rendered and saved as a video, i found out cuz when i was playing around with costumes the changes all occured in the singleplayer cutscenes as well. dig aruond in the scripts folder is my advice.

Post Tue Jul 13, 2004 7:07 am

If I can get this to work & if I can find a way to Load the Cutscene to get it to play, I could find all of the Audio clips (lots are not in the Audio Folder) i may be able to make up some totaly original dialogue to

Post Tue Jul 13, 2004 9:49 am

Yes it is completely possible. I've made custom bases, custom landing scripts, custom planetscapes, etc. The coolest one (IMO) was a base like Cloud City in Starwars, where the base looked like it was just in the middle of the atmosphere and your ship flew to a landing pad attached to a big cylinder base floating in the sky. The shipdealer, commodity dealer, equipment dealer, etc were all outside, and when you clicked on them the camera changed to some cool views of the atmosphere around you.

Basically, any of the "thn" files can be edited if you know how, and I've learned a lot about them through experimenting. You can change the dialog, timing, camera position, background, NPC's, etc.

Post Tue Jul 13, 2004 9:53 am

@Zedicus,

Your other point, about the audio files that aren't in the Audio folder, they are, just not where you think they'll be. They're in UTF files named after the character. You'll need a UTF editor to read them - you can get one from here at TLR

Post Fri Jul 16, 2004 3:36 pm

ok, Thanks.

now if i can only get the file decompressor to work for me......

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