Moding Nebie, Needing Asistance with Starting a Ship Mod.
I've Decided to Create a New Anubis Ship for Freelancer, It will be Named the Anubis MKII, and Seeing as I've never edited anything in Freelancer before, I'm going to most likely need a TON of Help!.
I'm a Freelance Multimedia & Web Developer, so My Skills aren't in to bad of an area as far as I can estimate.
I am Proficent in & have 3D Studio Max 5.
Can code in HTML (all major versions), XML, ASP, and Visual Basic.
I am also Proficiant in Photoshop 6, and various other Image editors. (Also have them)
Onto my Project, I have a design in Mind which if i can find a way will also include some new Specal Order Weaponry.
(Most Likely Avalable at some Zoner/Corsair/Outcast Bases.)
what i would like to find out for now is.
1: Is there any Spacific Scale's that you have to design the Actual Object Mesh's in?
2: What Files will need to be Edited?
3: What game Files (if any) will need to be Created?
4: How can I Import from or Export to a Freelancer Mesh From or to 3DS Max Format?
5: What for mat & how are Textures Imported from or Exported to to work in Freelancer?
6: Anything Else I Need to Know.
Thanks!