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Moding Nebie, Needing Asistance with Starting a Ship Mod.

The general place to discuss MOD''ing Freelancer!

Post Wed Jul 07, 2004 3:15 pm

Moding Nebie, Needing Asistance with Starting a Ship Mod.

Never Tried editing Before, & Since I have not seen anyone else Try this, I decided to do it mysellf.

I've Decided to Create a New Anubis Ship for Freelancer, It will be Named the Anubis MKII, and Seeing as I've never edited anything in Freelancer before, I'm going to most likely need a TON of Help!.

I'm a Freelance Multimedia & Web Developer, so My Skills aren't in to bad of an area as far as I can estimate.

I am Proficent in & have 3D Studio Max 5.
Can code in HTML (all major versions), XML, ASP, and Visual Basic.
I am also Proficiant in Photoshop 6, and various other Image editors. (Also have them)

Onto my Project, I have a design in Mind which if i can find a way will also include some new Specal Order Weaponry.
(Most Likely Avalable at some Zoner/Corsair/Outcast Bases.)

what i would like to find out for now is.

1: Is there any Spacific Scale's that you have to design the Actual Object Mesh's in?
2: What Files will need to be Edited?
3: What game Files (if any) will need to be Created?
4: How can I Import from or Export to a Freelancer Mesh From or to 3DS Max Format?
5: What for mat & how are Textures Imported from or Exported to to work in Freelancer?
6: Anything Else I Need to Know.

Thanks!

Post Wed Jul 07, 2004 3:56 pm

Take a look here. You shouldn't have any problem after reading this !

Also, using the "Search" fonction, you'd find it easily...


Edited by - Archangel on 7/7/2004 4:57:05 PM

Post Thu Jul 08, 2004 2:42 pm

Anyone know where I can find a .cmp Exporter for 3DS Max 5?

Post Sat Jul 10, 2004 9:55 am

Bump!

Post Sat Jul 10, 2004 10:17 pm

try searching TLR for it. you will find some good link.

Post Sun Jul 11, 2004 9:31 am

Allready did, only found the one for Milkshape, and there is no way I'm buying or even using that crap program.

Post Sun Jul 11, 2004 1:08 pm

Then ye will be not making models for FL!!

The Milkshape you so despise is the only 'piece of crap' that exports as CMP files. However, it doesn't mean that you have to MODEL in it at all. Alot, if not MOST people model in other programs, then import it to Milkshape where they then export it from. Of course, as far as i know they hardpoint in there too

Post Mon Jul 12, 2004 11:55 am

Ok then, Is there anyplace I can find out the details of the CMP format?
I have a Friend whos a programmer, that could probably write an exporting plugin for 3DS Max.

Post Tue Jul 13, 2004 5:51 am

Bump!
Heck, I would even be willing to put my own limited programing skills to the test on making a plugin to export from or import .cmp to more than one 3D Package.

Post Fri Aug 20, 2004 10:18 am

Ok, Ok, I Got Milkshape (Demo Version).

Question: Would it be a good idea to get this ship (once completed) integrated into one of the rebalancing mods?

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