Anyone know making exclusions (clear areas)??
I Am trying to make what I THINK (but am not sure) is an exclusion around a JumpGate that I have added in Bering. There are all the rocks in the system, and I am trying to get a clear space around it, like the JG to TX and around that Freeport.
I have tried copying the zones of the TX JG and fixing them to match, but this still won't work.
Does anyone know how to do this?
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Here are the 3 entries that I have copied/adjusted to fit my JG. This is from my Universe/Systems/IW01/Iw01.ini file:
[Object ((( the JG itself )))
nickname = Iw01_to_Ku04
ids_name = 490823
pos = 20187, 0, -27093
rotate = 0, 180, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Ku04
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = ku_n_grp
behavior = NOTHING
difficulty_level = 15
loadout = jumpgate_ku_04
pilot = pilot_solar_hardest
goto = Ku04, Ku04_to_Iw01, gate_tunnel_bretonia
[Zone (( adjusted from the "Zone_Iw01_to_Li04" ))
nickname = Zone_Iw01_to_Ku04
pos = 20188, 0, -27092
shape = SPHERE
size = 2500
property_flags = 131072
sort = 99.500000
[Zone (( adjusted from the "zone_iw01_pop_jumpgate_texas" ))
nickname = zone_iw01_pop_jumpgate_honshu
pos = 20178, 0, -27099
shape = SPHERE
size = 5000
comment = Honshu Gate
sort = 1
toughness = 11
density = 10
repop_time = 10
max_battle_size = 7
pop_type = jumpgate
relief_time = 15
faction_weight = ku_n_grp, 5
faction_weight = co_shi_grp, 4
faction_weight = co_kt_grp, 5
faction_weight = co_ni_grp, 2
faction_weight = co_be_grp, 7
density_restriction = 6, unlawfuls
encounter = area_defend, 11, 0.130000
faction = ku_n_grp, 1
encounter = area_trade_transport, 11, 0.170000
faction = co_be_grp, 0.180000
faction = co_ni_grp, 0.230000
faction = co_kt_grp, 0.270000
faction = co_shi_grp, 0.320000
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If anyone sees the problem, please let me know; this has been bugging me for a while - keep hitting rocks while tring to dock.
Thanks a lot.
Ro9ue