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Anyone know making exclusions (clear areas)??

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Post Mon Jul 05, 2004 11:53 pm

Anyone know making exclusions (clear areas)??

I'll say right now that I have tried to find this in the forums, but I could't find this particular thing.

I Am trying to make what I THINK (but am not sure) is an exclusion around a JumpGate that I have added in Bering. There are all the rocks in the system, and I am trying to get a clear space around it, like the JG to TX and around that Freeport.

I have tried copying the zones of the TX JG and fixing them to match, but this still won't work.

Does anyone know how to do this?

________
Here are the 3 entries that I have copied/adjusted to fit my JG. This is from my Universe/Systems/IW01/Iw01.ini file:

[Object ((( the JG itself )))
nickname = Iw01_to_Ku04
ids_name = 490823
pos = 20187, 0, -27093
rotate = 0, 180, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Ku04
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = ku_n_grp
behavior = NOTHING
difficulty_level = 15
loadout = jumpgate_ku_04
pilot = pilot_solar_hardest
goto = Ku04, Ku04_to_Iw01, gate_tunnel_bretonia

[Zone (( adjusted from the "Zone_Iw01_to_Li04" ))
nickname = Zone_Iw01_to_Ku04
pos = 20188, 0, -27092
shape = SPHERE
size = 2500
property_flags = 131072
sort = 99.500000

[Zone (( adjusted from the "zone_iw01_pop_jumpgate_texas" ))
nickname = zone_iw01_pop_jumpgate_honshu
pos = 20178, 0, -27099
shape = SPHERE
size = 5000
comment = Honshu Gate
sort = 1
toughness = 11
density = 10
repop_time = 10
max_battle_size = 7
pop_type = jumpgate
relief_time = 15
faction_weight = ku_n_grp, 5
faction_weight = co_shi_grp, 4
faction_weight = co_kt_grp, 5
faction_weight = co_ni_grp, 2
faction_weight = co_be_grp, 7
density_restriction = 6, unlawfuls
encounter = area_defend, 11, 0.130000
faction = ku_n_grp, 1
encounter = area_trade_transport, 11, 0.170000
faction = co_be_grp, 0.180000
faction = co_ni_grp, 0.230000
faction = co_kt_grp, 0.270000
faction = co_shi_grp, 0.320000
___________________

If anyone sees the problem, please let me know; this has been bugging me for a while - keep hitting rocks while tring to dock.
Thanks a lot.
Ro9ue

Post Tue Jul 06, 2004 12:13 am

check the asteoid field ini that surrounds the zone.
should be under data\solar\asteroids

you will find the exclusions there.

---------------------------------
Excelcia Mod Leading Developer

Post Wed Jul 07, 2004 7:37 am

Aha, that makes sense. That works now Thank you!

But I seem to have another problem :-/ I tried adding a Tradelane out to it from Freeport 2, but when I do this, it crashes. I don't know why, as I have added a TL before in Tohoku with no problem.
Is there a typo or something else wrong in these entries?

_____________________
[Object
nickname = Iw01_Trade_Lane_Ring_01
reputation = ku_n_grp
pos = 21343, 350, -192
rotate = 0, 2, 0
archetype = Trade_Lane_Ring
ids_name = 490883
ids_info = 66170
behavior = NOTHING
difficulty_level = 12
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_hardest
next_ring = Iw01_Trade_Lane_Ring_02
[Object
nickname = Iw01_Trade_Lane_Ring_02
reputation = ku_n_grp
pos = 20914, 1450, -8423
rotate = 0, 2, 0
archetype = Trade_Lane_Ring
ids_name = 490883
ids_info = 66170
behavior = NOTHING
difficulty_level = 12
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_hardest
prev_ring = Iw01_Trade_Lane_Ring_01
next_ring = Iw01_Trade_Lane_Ring_03
[Object
nickname = Iw01_Trade_Lane_Ring_03
reputation = ku_n_grp
pos = 20486, 2550, -16654
rotate = 0, 2, 0
archetype = Trade_Lane_Ring
ids_name = 490884
ids_info = 66170
behavior = NOTHING
difficulty_level = 12
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_hardest
prev_ring = Iw01_Trade_Lane_Ring_02
next_ring = Iw01_Trade_Lane_Ring_04
[Object
nickname = Iw01_Trade_Lane_Ring_04
reputation = ku_n_grp
pos = 20058, 3650, -24886
rotate = 0, 2, 0
archetype = Trade_Lane_Ring
ids_name = 490884
ids_info = 66170
behavior = NOTHING
difficulty_level = 12
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_hardest
prev_ring = Iw01_Trade_Lane_Ring_03
[zone
nickname = Zone_Iw01_Tradelane_01
pos = 20700, 0, -12539
rotate = 0, 2, 0
shape = BOX
size = 1598, 1598, 25227
property_flags = 131072
comment = . Tradelane to Honshu gate
lane_id = 1
tradelane_down = 10
sort = 5
toughness = 11
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_kt_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ni_grp, 3
faction_weight = co_be_grp, 3
faction_weight = co_rs_grp, 3
faction_weight = ku_p_grp, 20
encounter = tradelane_trade_transport, 13, 0.18
faction = co_kt_grp, 0.3
faction = co_shi_grp, 0.3
faction = co_ni_grp, 0.18
faction = co_be_grp, 0.16
faction = co_rs_grp, 0.06
encounter = tradelane_trade_freighter, 13, 0.16
faction = co_kt_grp, 0.4
faction = co_shi_grp, 0.4
faction = co_be_grp, 0.2
encounter = tradelane_trade_armored_prisoner, 13, 0.06
faction = ku_p_grp, 1
_________________________

Thanks a lot for any help with that, too.

Post Thu Jul 08, 2004 8:26 pm

Hmm, I am not trying to be annoying, but can anyone help please?
I fixed the Tradelane rings themselves, so now I can use those, but my Tradelane population zone (for NPC traffic, and for adding it to the exclusions in the Solar/asteroid file) is still wrong.
If anyone sees a problem, please let me know.
___________________________________
[Zone
nickname = Zone_Iw01_Tradelane_3
pos = 20700, 0, -12539
rotate = 0, 2, 0
shape = BOX
size = 1598, 1598, 25227
lane_id = 3
tradelane_down = 10
sort = 51
toughness = 11
density = 6
repop_time = 15
max_battle_size = 6
damage = 0
spacedust = puffdust
spacedust_maxparticles = 0
interference = 0.000000
pop_type = major_tradelane
relief_time = 15
faction_weight = co_kt_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ni_grp, 3
faction_weight = co_be_grp, 3
faction_weight = co_rs_grp, 3
faction_weight = ku_p_grp, 20
encounter = tradelane_trade_transport, 13, 0.18
faction = co_kt_grp, 0.3
faction = co_shi_grp, 0.3
faction = co_ni_grp, 0.18
faction = co_be_grp, 0.16
faction = co_rs_grp, 0.06
encounter = tradelane_trade_freighter, 13, 0.16
faction = co_kt_grp, 0.4
faction = co_shi_grp, 0.4
faction = co_be_grp, 0.2
encounter = tradelane_trade_armored_prisoner, 13, 0.06
faction = ku_p_grp, 1
___________________________________
Thanks for any help.

Edited by - Ro9ue on 7/8/2004 9:26:10 PM

Post Thu Jul 08, 2004 10:37 pm

hmm, i got ur mail but i cant spot anything weird - also dont really have time for testing it, sry.
my suggestion would be to copy-paste an existing working zone and ajust it step by step. dont believe everything that FLE sets up
you will almost always need to overwork the result by hand - you have seen it on your lanes.

Fjord

---------------------------------
Excelcia Mod Leading Developer

Post Fri Jul 09, 2004 1:39 am

Rogue, you seem to have the same problem as Johnboy had with his tradelanes.

Here is his post on it. I have told him there how to fix it (tradelane_space_name).

If you need more detailed information about the solution read Buckdanny's post under my own one. Both posts basically have the same information, he just used more words than I did

Post Fri Jul 09, 2004 12:44 pm

Well anyone that reads carefully will notice the little though significant difference between the two reaction.

BuckDanny

Post Fri Jul 09, 2004 12:48 pm

Ro9ue,
What might be the problem is that the zone might not be where you think it is. What I try in these situations is declare the zone as an asteroid field. This way it becomes visible. You then can easily adjust the zone untill you're satisfied.

BuckDanny

Post Sat Jul 10, 2004 7:07 pm

Ok, for some stupid reason, my tradelane appeared to have too many things in it, though this makes little sense, since other FL tradlanes have pretty complex traffic.
I went back and made it only have 1 encounter:

faction_weight = gd_z_grp, 10
faction_weight = co_rs_grp, 10
encounter = tradelane_trade_freighter, 11, 0.500000
faction = gd_z_grp, 0.500000
faction = co_rs_grp, 0.500000

For whatever reason, this works now I HAVE been able to make other TLs have tradelane_trade_trade, tradelane_trade_freighter, and tradelane_trade_transport, though, so I don't know what the deal is.

Ah, well - it works now

BUT I do have one more question:

Is there any way to make the Order offer missions against Nomads?
I have mission vignettes set up as well as Order and Nomad populations/patrols set up in Toledo, but they will not offer me missions against the Nomads.
Anyone know how to do this?

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