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Hyperdrive Data Compling...time to make a Hyperdrive...

The general place to discuss MOD''ing Freelancer!

Post Tue Aug 10, 2004 5:31 am

I had a go at this using the method Chips suggested, but it doesn't seem to be possible. There are built in, possibly hardcoded limits for the distance at which you can dock and see objects which prevent it working.

No matter what you set as the maximum range to dock with the object, it is limited to around 6k. You get the "Cannot dock with object, too far" message, because it's still measuring the distance from the centre of the object. It doesn't matter how big you make the object zone. Also, the maximum range of scanners is limited which means that, short of creating a hyperdrive-hole every 10k or so, it won't show up on your HUD.

I can post up the code I used if needed, in case anyone else has some ideas.

Edited by - Accushot on 8/10/2004 6:34:10 AM

Post Tue Aug 10, 2004 7:09 am

Exactly the same for me Accushot.

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Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Tue Aug 17, 2004 10:40 pm

Bizzump a bump

Post Wed Aug 18, 2004 5:32 pm

has anyone tried moddifying the HUD? cuz i think you could stick somethin on the hud where you enter the name of the jumpgate you want to borrow coordinates from. then expand the dock zone, and presto a hyperdrive (using shadows jumpweapon). and maybe set it up so you can enter multiple gates and thus jump three systems away in 45 seconds, then you can make it even faster changing the jump_time = 1.50000 line to jump_time = .1, .2,or .3 and and jump 3 systems in less than ten seconds.

Post Wed Aug 18, 2004 5:39 pm

Probably makes it more complicated than making the hyperdrive at all

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Sun Aug 22, 2004 7:48 am

And also, If you redid all the docking thing. wouldnt your ship still go the 6 k before it hit the jumphole then jumped

Kat

Post Sun Aug 22, 2004 8:25 am

I have just begone to play with mod's but have a question. Can you make this hypdrive take you the same spot every time and if yes then make more than one you can buy. At different world to return you to their system. Sort of like a return to home base no matter wear you are.

Post Tue Aug 24, 2004 2:23 pm

What you're saying is that the hyperdrive has a set destination: that takes you back to just one spot?

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Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Tue Aug 24, 2004 7:22 pm

I'll be a beta tester (even though you don't really need one yet). if you weant me to help, just say.

Post Wed Aug 25, 2004 11:31 am

From what I hear, the hyperdrive only does the exact same thing as docking with a jumphole/gate, right? You still need to have a jump defined in the system .ini. And on top of that, you have to be within 6k.

So why not turn it into a mod where you have jump nodes instead of jumpgates/holes? Just kinda get within 6k of the NY -> Colorado jump node, and you can jump. That puts your idea to good use, no?

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Why make your own mistakes when someone else has already made them for you?
-Learn from the skeletons floating in the piranha pool: NO SWIMMING!

Lancer's Reactor Webstory. The ultimate compilation of the ultimate collaborative fanfic.

Post Wed Aug 25, 2004 7:58 pm

But then It would go into the scene with double bars but wouldnt it also just cruise the entire 6 k going 80k/s till it reached the jumpgate?

Post Thu Aug 26, 2004 4:17 am

The idea of the jumpweapon isn't bad!
What if you make a jumpweapon buyable at a base that brings you to one system.
For example you buy the "New York"-jumpweapon, then you activate it; a jumphole would appear that brings you to special coordinates in the New York system.
The only problem would be, that you have to buy many jumpweapons to jump to every system...

Or the jumpweapons would be already at every ship...

Post Thu Aug 26, 2004 5:02 am

We've given up too easily on the docking distance. I think that's our closest lead, short of the almost completed jumpweapon mentioned sometime ago (where is he anyway?)

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Fri Aug 27, 2004 7:54 pm

omg Corsair, thats genious! but the code would be hefty to configure right. And as soon as you use it it leaves your cargo bay, gets destroyed! Brilliant!

The Dagger Mach III <=Warning big picture and long loading time!

Post Fri Aug 27, 2004 8:36 pm

my 2 cents...if only you could make it to where you set a waypoint in the system you want then hit dock...that would be cool...and that jumpweapon would make buildin up money fast...buy NB JW, travel to NT, trade, get NT JW, jump to new berlin, repeat:-P for us fighters who don't like trading, that's heaven sent;-)

Or better yet how bout one that you fire the weapon thingy, and the mini map pops up, and when you set a waypoint, it goes to jump effect...and jumps to coordinates...could it recieve destination coordinates from a waypoint?...not a coder, so just wishful thinking on my part...

Edited by - RTG593 on 8/27/2004 9:49:06 PM

Edited by - RTG593 on 8/27/2004 9:50:17 PM

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