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Hyperdrive Data Compling...time to make a Hyperdrive...
The general place to discuss MOD''ing Freelancer!
I have read places that a Hyperdrive system was made but never released. I had been tinkering around in the engines folder and such and had been changing things since ive had FL (year and a half) and i managed to jump to another system, but my ship blew up . From then on i gave up and then my computer was stolen and i lost all data to the Hyperdrive system that i had made. Now im back thinking about it and i wonder if it is at all possible to some how recompile that inforamation back together and remake the Hyperdrive. I am not a coder at all and I dont know if anyone released it on TLR but any one who can code and is interested in some how making the Hyperdrive work, compile your data here and ill help out the best i can...lets have a coding adventure
I jumped from New York to...like 4000K away from everything IN New York...in essience i didnt jump to a new system...i just went SUPER fast. But i was just thinking of what you said Chips and you are right. But hear me out here...You know how the modders in Freeworlds and that stuff make a new map with the words "Free Worlds" at the bottom? what if you can make another universe, with different systems and use the Hyperdrive system to jump to that new universe...i dont know if its possible to do at all because i dont code but...think about it...wouldnt that be simiply awesome?
It would, but me be thinkings its not possible. IF you squeezed the present map into ONE of the four quarters of the Main map, like Bretonia, rename Bretonia in the files to Sirius, then you could create your "universe" in the other three. Only question is IF there is enough room for it. I also have never tried putting TWO systems on top of each other on nav map - it will work, but dunno how ou could ssee the other one instead of the present. I like the squashing idea thouhg - that owuld sort it out. Map may NOT look like it used to (all squashed and NOT in shape), but it could give a "sense" of it instead
I messed around with some of the game files and managed to add the Jumpgate effect to ship.
It worked quite well, but it only when you were right next to a jumpgate.
If you weren't within 50m of a Jumpgate, the words
NO DESTINATION SET
would appear on screen.
The jumpweapon (as I called it) must need to borrow corodinate data from a nearby jumpgate, so it knows were its going.
It tried to edit it so you could enter your own jump corodinates, but I could never get it to work so i gave up.
It worked quite well, but it only when you were right next to a jumpgate.
If you weren't within 50m of a Jumpgate, the words
NO DESTINATION SET
would appear on screen.
The jumpweapon (as I called it) must need to borrow corodinate data from a nearby jumpgate, so it knows were its going.
It tried to edit it so you could enter your own jump corodinates, but I could never get it to work so i gave up.
@sIeGe(-) - Yes it might...but the idea where you select the jumpgate will be the same as the jumpgates but you dont HAVE to go through the jumpgate. What we need to do is make it jump like 3 systems over with out taking all the time to fly to the jumpgate then jump and then fly acrost the system to the jumphole/jumpgate ect ect. It would really help out the Modders on testing their mods.
I'm gona go out on a limb here so hear me out...In X2 (****ty ****ty Game By the way) they have you select a system first and then it jumps to the system. You then leave the jump by coming out of one of the jumpgates nearest the direction you WERE in. Ok now the part that is most likely impossible...when in FL you attempt to activate the jump engine, it has you select the Universe name And system. Highly unlikely but its a thought.
@Chips - The normal map if it did only go 2 universe sectors. But it would be a good tool for the Admins on Asylum 51
@shadow43289 - Try and make that work. If you can get it to do that you may have created the Hyperdrive. All you have to do is...well code a whole lot. Im not a coder my self but it sounds like you are nearing the first completion of the Hyperdrive for Freelancer. Ive seen many people try and fail, my self included. Dont give up on it, keep perfecting it until it works. What we are speaking of now is 4 or so other universes and the ability to jump to these...
example: TZM 1.4 had a problem with editing New York. We sat there and fiddled around with the files for an hour or so. Then we managed to clone NY. We placed it over the top of the old one and edited it to our own will. But there was a draw back. The NY map when brought up, still had the OLD NY under it. So in essence you couldnt see the new one. This is what im afraid of. We can make several new universes. Remake NY 4 times and place them each under the old one. Then from each of the new NY's branch out into new systems, in essence, creating 3 new FL Universes. This is just a theroy. I dont know if the game can manage to sort through all these New systems and bases, and yada yada yada. And the way to GET to the new universe is kind of hard to figure out too. Hyperdrive? or just make a new jumpgate to each of the NY's we put in. The only problem is, is that it may jump to the old NY instead of the new ones...sigh...im getting a headake. Im gona take a break.
Edited by - ::SpAz:: on 7/6/2004 9:18:02 AM
I'm gona go out on a limb here so hear me out...In X2 (****ty ****ty Game By the way) they have you select a system first and then it jumps to the system. You then leave the jump by coming out of one of the jumpgates nearest the direction you WERE in. Ok now the part that is most likely impossible...when in FL you attempt to activate the jump engine, it has you select the Universe name And system. Highly unlikely but its a thought.
@Chips - The normal map if it did only go 2 universe sectors. But it would be a good tool for the Admins on Asylum 51
@shadow43289 - Try and make that work. If you can get it to do that you may have created the Hyperdrive. All you have to do is...well code a whole lot. Im not a coder my self but it sounds like you are nearing the first completion of the Hyperdrive for Freelancer. Ive seen many people try and fail, my self included. Dont give up on it, keep perfecting it until it works. What we are speaking of now is 4 or so other universes and the ability to jump to these...
example: TZM 1.4 had a problem with editing New York. We sat there and fiddled around with the files for an hour or so. Then we managed to clone NY. We placed it over the top of the old one and edited it to our own will. But there was a draw back. The NY map when brought up, still had the OLD NY under it. So in essence you couldnt see the new one. This is what im afraid of. We can make several new universes. Remake NY 4 times and place them each under the old one. Then from each of the new NY's branch out into new systems, in essence, creating 3 new FL Universes. This is just a theroy. I dont know if the game can manage to sort through all these New systems and bases, and yada yada yada. And the way to GET to the new universe is kind of hard to figure out too. Hyperdrive? or just make a new jumpgate to each of the NY's we put in. The only problem is, is that it may jump to the old NY instead of the new ones...sigh...im getting a headake. Im gona take a break.
Edited by - ::SpAz:: on 7/6/2004 9:18:02 AM
Use Giskards Bab5 jumpgate model to signify going from one universe to another. However, you may very well have big trouble trying to get it to use the right map, but once your IN the system....shouldn't it then pull up the correct one (supposed to be question mark there, but my button is crap!)
For the jump problem - did you try expanding the zone of the jumpgate to be alot bigger...that might help out with your issue. Remember, in the game ALL gates have a line that says where to go - so Li01_to_li04 is the name of a jumpgate, and then the line says:
goto = Li04, Li04_to_Li01
That basicalyl says "go to Li04 (texas), to the object called Li04_to_Li01 - which is how jumpgates are referenced. If you called your jumpgate bob, it would say:
goto = Li04, bob
Get the idea....sure you cannot jump anywhere, as make a jumpgate to a new system, but do NOT make the shortest path entires. Now try jumping = crashola.
You would need to shortest whatsmacalled the WHOLE thing. This would lead to problems when trying to plot a navmap point to anohter system that could lead to crashes as well
For the jump problem - did you try expanding the zone of the jumpgate to be alot bigger...that might help out with your issue. Remember, in the game ALL gates have a line that says where to go - so Li01_to_li04 is the name of a jumpgate, and then the line says:
goto = Li04, Li04_to_Li01
That basicalyl says "go to Li04 (texas), to the object called Li04_to_Li01 - which is how jumpgates are referenced. If you called your jumpgate bob, it would say:
goto = Li04, bob
Get the idea....sure you cannot jump anywhere, as make a jumpgate to a new system, but do NOT make the shortest path entires. Now try jumping = crashola.
You would need to shortest whatsmacalled the WHOLE thing. This would lead to problems when trying to plot a navmap point to anohter system that could lead to crashes as well
Thats the problem. TZM 1.4 had that i believe. It would try to set a Nav Point to another system and it would crash. We have never figured out how to fix it but we are gona try with the TZM 1.4 patch...but err anyway, I really think that the Hyperdrive system is possible and that if you could make another universe that it would make it awesome. Im still not sure if the game can handle all those systems though...
My only problem with the jumpweapon was I could never find out how it got the coordinate data from the jumpgate.
My clue was that when I edited the legal_path file to removed any paths through kepler, the jumpweapon wouldn't work on any gate leading to the kepler system.
Perphas I can make I moddified version of the best path function on the mini-map.
Ill go try it.
My clue was that when I edited the legal_path file to removed any paths through kepler, the jumpweapon wouldn't work on any gate leading to the kepler system.
Perphas I can make I moddified version of the best path function on the mini-map.
Ill go try it.
Look you can try to make that the barrier between the systems (or the one that if you pass, you die) will transfer you into the system in the direction you are at.
It is the best idea to do. But jumping engines must be like a weapon or a device or a key that activates it.
We Will fight in the space!
We Will fight on the planets!
We will fight in the fields and in the belts!
We will fight in the galaxies!
WE SHELL NEVER SERRENDER!!!
It is the best idea to do. But jumping engines must be like a weapon or a device or a key that activates it.
We Will fight in the space!
We Will fight on the planets!
We will fight in the fields and in the belts!
We will fight in the galaxies!
WE SHELL NEVER SERRENDER!!!
Guys, i have an idea!
This may sound a bit odd, but what the ...
If shadow43289 fails, try this:
You could try making it as an escape tool only!
I am trying to imagine that ''jumpweapon'' as in .ini file
So, instead of giving it only one destination, give it a RANDOM somehow,
force the game to choose a random destinaton!
I may have said the stupidest thing now, since i have limited knowledge.
If so, sorry for wasting time and space.
Edited by - XenoMan on 7/11/2004 3:49:04 PM
This may sound a bit odd, but what the ...
If shadow43289 fails, try this:
You could try making it as an escape tool only!
I am trying to imagine that ''jumpweapon'' as in .ini file
So, instead of giving it only one destination, give it a RANDOM somehow,
force the game to choose a random destinaton!
I may have said the stupidest thing now, since i have limited knowledge.
If so, sorry for wasting time and space.
Edited by - XenoMan on 7/11/2004 3:49:04 PM
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