this is my battleship formation in script...
<script
<data file="DATA\MISSIONS\formations.ini" method="append"
<source
[Formation
nickname = fb_capescorts_special
pos = 0, 0, 0
pos = 0, 200, 0
pos = 200, 0, 0
pos = -200, 0, 0
pos = 0, 0, -400
pos = 0, -200, 0
pos = 200, 0, -200
pos = -200, 0, -200
pos = 0, -100, -200
pos = 200, 0, -200
pos = -200, 0, -200
pos = 0, -100, 200
pl_pos = 0, 0, 400
</source
</data
<data file="DATA\MISSIONS\ENCOUNTERS\capitalships_Lsf_cruiser_patrol.ini" method="append"
<source
[EncounterFormation
ship_by_class = 1, 1, sc_cruisers
pilot_job = job_battleship
make_class = class_patroller
ship_by_class = 1, 1, sc_fighters
pilot_job = escort_leader_job
make_class = class_patroller
ship_by_class = 2, 2, sc_fighters, -1
pilot_job = escort_job
ship_by_class = 2, 2, sc_fighters, -2
pilot_job = escort_job
ship_by_class = 4, 6, sc_fighters, -3
pilot_job = escort_job
formation_by_class = battleships
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 5
</source
</data
<data file="DATA\MISSIONS\ENCOUNTERS\capitalships_Lsf_escort_patrol.ini" method="append" newfile="true"
<source
[EncounterFormation
ship_by_class = 1, 1, sc_fighters
pilot_job = escort_leader_job
make_class = class_patroller
ship_by_class = 2, 2, sc_fighters, -1
pilot_job = escort_job
ship_by_class = 2, 2, sc_fighters, -2
pilot_job = escort_job
ship_by_class = 2, 2, sc_fighters, -3
pilot_job = escort_job
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
</source
</data
<data file="DATA\MISSIONS\npcships.ini" method="append"
<source
[NPCShipArch
nickname = fbt_elite_cruiser
loadout = fbt_elite_cruiser_loadout
level = d19
ship_archetype = li_cruiser
pilot = fbt_cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
</source
</data
<data file="DATA\MISSIONS\pilots_population.ini" method="append"
<source
[MissileBlock
nickname = fbt_missile_cruiser_a
missile_launch_interval_time = 8
missile_launch_interval_variance_percent = 0.120000
missile_launch_range = 3000
missile_launch_cone_angle = 20
missile_launch_allow_out_of_range = False
[Pilot
nickname = fbt_cruiser_default
inherit = transport_default
gun_id = gun_cruiser_a
missile_id = fbt_missile_cruiser_a
repair_id = repair_fighter_hull
</source
</data
<data file="DATA\SHIPS\loadouts_special.ini" method="append"
<source
[Loadout
nickname = fbt_elite_cruiser_loadout
archetype = li_cruiser
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_lc_engine_01
equip = sfx_rumble_cruiser
equip = fbt_cruiser_forward_gun01, HpWeapon01
equip = fbt_small_station_turret01_mark01, HpTurret_L5_01
equip = fbt_small_station_turret01_mark01, HpTurret_L5_02
equip = fbt_lair_missile01, HpTurret_L5_03
equip = fbt_lair_missile01, HpTurret_L5_04
equip = fbt_small_station_turret01_mark01, HpTurret_L5_05
equip = fbt_small_station_turret01_mark01, HpTurret_L5_06
equip = fbt_small_station_turret01_mark01, HpTurret_L5_07
equip = LargeWhiteSpecial, HpHeadLight01
equip = LargeWhiteSpecial, HpHeadLight02
equip = SlowLargeBlue, HpRunningLight03
equip = SlowLargeBlue, HpRunningLight06
equip = SlowLargeBlue, HpRunningLight08
equip = SlowLargeBlue, HpRunningLight09
cargo = ge_s_repair_01, 5000
</source
</data
<data file="DATA\MISSIONS\faction_prop.ini" method="sectionreplace"
<section
[FactionProps
affiliation = li_lsf_grp
</section
<dest
formation = fighters, fighter_li_lsf
</dest
<source
formation = fighters, fighter_li_lsf
formation = gunboats, armored_li_p
formation = battleships,
fb_capescorts_special
</source
</data
</script
it is a patrol type formation.
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