Skinning and Powerplants
First:
What tools do I need to make new skins for the original Freelancer ships, or at least to change these skins and how do I skin (any tutorials?). Is it
possible to make this with Milkshape? Do I need the MAT-file Importer/Exporter or something like this? And is it possible to do this with other programs? I tried to export the files from the mat file of the ship, but these files aren't really tga files and I don't know how to open and edit them!
I'm a total noob in skinning, so please help!
Second:
I asked this several times, but noone answered me. Now I have looked into it once again. In my mod, I want the player to be able to see the powerplant on
every ship (If he is scanning, if he is buying a new ship or if he looks in the equipment window of his ship). Everything is well, except of that the
powerplants are transferable between ships. So, If a player buys a new ship (e.g.: Startracker), he is able to transfer the powerplant of his old ship
(e.g.: Titan) to the new ship. It would be possible to have a light fighter with the Titan powerplant. So does anyone know, how to make the powerplants not
transferable between ships (like the engines). Is there a mod, in which engines are transferable, so that I can take a look and do it just the other way
round?
I looked for the engines (in engine_equip.ini and engine_good.ini) and the powerplants (in misc_equip.ini and misc_good.ini). There is no major difference.
I know that every ship has an "HpEngine01" hardpoint and often also "HpEngine02" and "HpEngine03". But there is no "HpPowerplant01" or something like that.
Maybe I can make a powerplant hardpoint in every ship (I know it sounds strange, but I tried to solve the problem for a long time. So I will try everything).
But there is another question. I couldn't find any file, in which it is said that engines are mounted on the "HpEngine01" hardpoint. There is no such entry
in engine_equip.ini, engine_goods.ini, goods.ini (in the several the packages), or anywhere else. Does the engine actually use the "HpEngine01" hardpoint?
If there is a file, in which the engine is connected with the "HpEngine01" hardpoint, please tell me!
My second idea was, if there is an entry in one of the dlls, which says that engines are not transferable. Does anyone know about such an entry?
My last idea: Maybe there is a hidden entry in constants.ini, which makes engines not transferable between ships. I know that some modders found hidden
entries in the constants.ini. Where did they found them? Maybe in one of the dlls?
I know it's a pretty long text and the problem is not that bad, but please help me!
Thanks to everyone!